I am trying to rotate one view while all other views (5) are fixed to portrait. The reason is that in that one view I want the user to watch pictures which he saved before.
I'd recommend using supportedInterfaceOrientationsForWindow
in your appDelegate
to allow rotation only in that specific view controller, ex:
Swift 4/Swift 5
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
// Make sure the root controller has been set
// (won't initially be set when the app is launched)
if let navigationController = self.window?.rootViewController as? UINavigationController {
// If the visible view controller is the
// view controller you'd like to rotate, allow
// that window to support all orientations
if navigationController.visibleViewController is SpecificViewController {
return UIInterfaceOrientationMask.all
}
// Else only allow the window to support portrait orientation
else {
return UIInterfaceOrientationMask.portrait
}
}
// If the root view controller hasn't been set yet, just
// return anything
return UIInterfaceOrientationMask.portrait
}
Note that if that SpecificViewController
is in landscape before going to a portrait screen, the other view will still open in landscape. To circumvent this, I'd recommend disallowing transitions while that view is in landscape.
Swift 3
func application(application: UIApplication, supportedInterfaceOrientationsForWindow window: UIWindow?) -> Int {
// Make sure the root controller has been set
// (won't initially be set when the app is launched)
if let navigationController = self.window?.rootViewController as? UINavigationController {
// If the visible view controller is the
// view controller you'd like to rotate, allow
// that window to support all orientations
if navigationController.visibleViewController is SpecificViewController {
return Int(UIInterfaceOrientationMask.All.rawValue)
}
// Else only allow the window to support portrait orientation
else {
return Int(UIInterfaceOrientationMask.Portrait.rawValue)
}
}
// If the root view controller hasn't been set yet, just
// return anything
return Int(UIInterfaceOrientationMask.Portrait.rawValue)
}
Sometimes when you're using a custom navigation flow (that may get really complex) the above-mentioned solutions may not always work. Besides, if you have several ViewControllers that need support for multiple orientations it may get quite tedious.
Here's a rather quick solution I found. Define a class OrientationManager
and use it to update supported orientations in AppDelegate:
class OrientationManager {
static var landscapeSupported: Bool = false
}
Then in AppDelegate put the orientations you want for that specific case:
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
if OrientationManager.landscapeSupported {
return .allButUpsideDown
}
return .portrait
}
Then in the ViewControllers that you want to have multiple navigations update the OrientationManager
:
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
OrientationManager.landscapeSupported = true
}
Also, don't forget to update it once again when you'll be exiting this ViewController:
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
OrientationManager.landscapeSupported = false
//The code below will automatically rotate your device's orientation when you exit this ViewController
let orientationValue = UIInterfaceOrientation.portrait.rawValue
UIDevice.current.setValue(orientationValue, forKey: "orientation")
}
Hope this helps!
Update:
You may just want to add a static func
to your Orientation Support Manager
class:
static func setOrientation(_ orientation: UIInterfaceOrientation) {
let orientationValue = orientation.rawValue
UIDevice.current.setValue(orientationValue, forKey: "orientation")
landscapeSupported = orientation.isLandscape
}
Then you can call this function whenever you need to set the orientation back to portrait. That will also update the static landscapeSupported
value:
OSM.setOrientation(.portrait)
Another answer, this one covers the isBeingDismissed case.
In AppDelegate:
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
if
let vvc = navigationController?.visibleViewController,
vvc is YOURViewControllerClassName &&
!vvc.isBeingDismissed
{
return UIInterfaceOrientationMask.landscape
} else {
return UIInterfaceOrientationMask.portrait
}
}
This is for Swift 3 and Swift 4. You can use the follow code in your AppDelegate.swift :
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
guard let rootViewController = self.topViewControllerWithRootViewController(rootViewController: window?.rootViewController),
(rootViewController.responds(to: Selector(("canRotate")))) else{
// Only allow portrait (standard behaviour)
return .portrait;
}
// Unlock landscape view orientations for this view controller
return .allButUpsideDown;
}
private func topViewControllerWithRootViewController(rootViewController: UIViewController!) -> UIViewController? {
guard rootViewController != nil else { return nil }
guard !(rootViewController.isKind(of: (UITabBarController).self)) else{
return topViewControllerWithRootViewController(rootViewController: (rootViewController as! UITabBarController).selectedViewController)
}
guard !(rootViewController.isKind(of:(UINavigationController).self)) else{
return topViewControllerWithRootViewController(rootViewController: (rootViewController as! UINavigationController).visibleViewController)
}
guard !(rootViewController.presentedViewController != nil) else{
return topViewControllerWithRootViewController(rootViewController: rootViewController.presentedViewController)
}
return rootViewController
}
you can learn more in the original post: http://www.jairobjunior.com/blog/2016/03/05/how-to-rotate-only-one-view-controller-to-landscape-in-ios-slash-swift/
SWIFT 4
For UITabBarController
can we use this line of code in AppDelegate.swift
.
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
if let tabBarController = window?.rootViewController as? UITabBarController {
if let tabBarViewControllers = tabBarController.viewControllers {
if let projectsNavigationController = tabBarViewControllers[1] as? UINavigationController {
if projectsNavigationController.visibleViewController is PickerViewController //use here your own ViewController class name {
return .all
}
}
}
}
return .portrait
}
I just faced a very similar problem where I wanted to present a video player in portrait and landscape mode whereas the rest of the app is portrait only. My main problem was that when I dismissed the video vc in landscape mode the presenting vc was only briefly in landscape mode.
As pointed out in the comment to @Lyndsey Scott's answer this can be circumvented by disallowing transitions while in landscape mode, but by combining this and this I've found a better and more generic solution (IMO). This solution allows rotation in all vc where you put canRotate(){}
and doesn't rotate the presenting vc.
Swift 3:
In AppDelegate.swift:
func application(_ application: UIApplication, supportedInterfaceOrientationsFor window: UIWindow?) -> UIInterfaceOrientationMask {
if let rootViewController = self.topViewControllerWithRootViewController(rootViewController: window?.rootViewController) {
if (rootViewController.responds(to: Selector(("canRotate")))) {
// Unlock landscape view orientations for this view controller if it is not currently being dismissed
if !rootViewController.isBeingDismissed{
return .allButUpsideDown
}
}
}
// Only allow portrait (standard behaviour)
return .portrait
}
private func topViewControllerWithRootViewController(rootViewController: UIViewController!) -> UIViewController? {
if (rootViewController == nil) {
return nil
}
if (rootViewController.isKind(of: UITabBarController.self)) {
return topViewControllerWithRootViewController(rootViewController: (rootViewController as! UITabBarController).selectedViewController)
} else if (rootViewController.isKind(of: UINavigationController.self)) {
return topViewControllerWithRootViewController(rootViewController: (rootViewController as! UINavigationController).visibleViewController)
} else if (rootViewController.presentedViewController != nil) {
return topViewControllerWithRootViewController(rootViewController: rootViewController.presentedViewController)
}
return rootViewController
}
In each view controller where rotation should be allowed:
func canRotate(){}