I have a view controller which contains a full-screen UITextView
. When the keyboard is shown I would like to resize the text view so that it is not hidden under
@Johnston found a good solution. Here's a variation using UIKeyboardWillChangeFrameNotification
which correctly accounts for keyboard size changes (i.e. showing/hiding the QuickType bar). It also correctly handles the case where the text view is embedded in a navigation controller (i.e. where the contentInset
isn't otherwise zero). It's also written in Swift 2.
override func viewDidLoad() {
:
NSNotificationCenter.defaultCenter().addObserverForName(UIKeyboardWillChangeFrameNotification, object: nil, queue: nil) { (notification) -> Void in
guard let userInfo = notification.userInfo,
let keyboardFrameEndValue = userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue
else { return }
let windowCoordinatesKeyboardFrameEnd = keyboardFrameEndValue.CGRectValue() // window coordinates
let keyboardFrameEnd = self.view.convertRect(windowCoordinatesKeyboardFrameEnd, fromView: nil) // view coordinates
var inset = self.textView.contentInset
inset.bottom = CGRectGetMaxY(self.textView.frame) - CGRectGetMinY(keyboardFrameEnd) // bottom inset is the bottom of textView minus top of keyboard
self.textView.contentInset = inset
self.textView.scrollIndicatorInsets = inset
}
}
Do not resize the text view. Instead, set the contentInset
and scrollIndicatorInsets
bottom to the keyboard height.
See my answer here: https://stackoverflow.com/a/18585788/983912
Edit
I made the following changes to your sample project:
- (void)textViewDidBeginEditing:(UITextView *)textView
{
_caretVisibilityTimer = [NSTimer scheduledTimerWithTimeInterval:0.3 target:self selector:@selector(_scrollCaretToVisible) userInfo:nil repeats:YES];
}
- (void)_scrollCaretToVisible
{
//This is where the cursor is at.
CGRect caretRect = [self.textView caretRectForPosition:self.textView.selectedTextRange.end];
if(CGRectEqualToRect(caretRect, _oldRect))
return;
_oldRect = caretRect;
//This is the visible rect of the textview.
CGRect visibleRect = self.textView.bounds;
visibleRect.size.height -= (self.textView.contentInset.top + self.textView.contentInset.bottom);
visibleRect.origin.y = self.textView.contentOffset.y;
//We will scroll only if the caret falls outside of the visible rect.
if(!CGRectContainsRect(visibleRect, caretRect))
{
CGPoint newOffset = self.textView.contentOffset;
newOffset.y = MAX((caretRect.origin.y + caretRect.size.height) - visibleRect.size.height + 5, 0);
[self.textView setContentOffset:newOffset animated:NO];
}
}
Removed setting old caret position at first, as well as disabled animation. Now seems to work well.
i had done it and its work completely.
#define k_KEYBOARD_OFFSET 95.0
-(void)keyboardWillAppear {
// Move current view up / down with Animation
if (self.view.frame.origin.y >= 0)
{
[self moveViewUp:NO];
}
else if (self.view.frame.origin.y < 0)
{
[self moveViewUp:YES];
}
}
-(void)keyboardWillDisappear {
if (self.view.frame.origin.y >= 0)
{
[self moveViewUp:YES];
}
else if (self.view.frame.origin.y < 0)
{
[self moveViewUp:NO];
}
}
-(void)textFieldDidBeginEditing:(UITextField *)sender
{
//if ([sender isEqual:_txtPassword])
// {
//move the main view up, so the keyboard will not hide it.
if (self.view.frame.origin.y >= 0)
{
[self moveViewUp:YES];
}
//}
}
//Custom method to move the view up/down whenever the keyboard is appeared / disappeared
-(void)moveViewUp:(BOOL)bMovedUp
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.4]; // to slide the view up
CGRect rect = self.view.frame;
if (bMovedUp) {
// 1. move the origin of view up so that the text field will come above the keyboard
rect.origin.y -= k_KEYBOARD_OFFSET;
// 2. increase the height of the view to cover up the area behind the keyboard
rect.size.height += k_KEYBOARD_OFFSET;
} else {
// revert to normal state of the view.
rect.origin.y += k_KEYBOARD_OFFSET;
rect.size.height -= k_KEYBOARD_OFFSET;
}
self.view.frame = rect;
[UIView commitAnimations];
}
- (void)viewWillAppear:(BOOL)animated
{
// register keyboard notifications to appear / disappear the keyboard
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillAppear)
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillDisappear)
name:UIKeyboardWillHideNotification
object:nil];
}
- (void)viewWillDisappear:(BOOL)animated
{
// unregister for keyboard notifications while moving to the other screen.
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIKeyboardWillHideNotification
object:nil];
}
With Auto Layout, it's much easier (provided you understand Auto Layout) to handle:
Instead of trying to identify and resize the affected views, you simply create a parent frame for all your view's contents. Then, if the kbd appears, you resize the frame, and if you've set up the constraints properly, the view will re-arrange all its child views nicely. No need to fiddle with lots of hard-to-read code for this.
In fact, in a similar question I found a link to this excellent tutorial about this technique.
Also, the other examples here that do use textViewDidBeginEditing instead of the UIKeyboardWillShowNotification have one big issue:
If the user has an external bluetooth keyboard attached then the control would still get pushed up even though no on-screen keyboard appears. That's not good.
So, to summarize:
Alternatively, check out LeoNatan's reply. That might even be a cleaner and simpler solution (I've not tried myself yet).
This is my solution, July 2015 using Swift 1.2 on Xcode 6.4 targeting iOS 7.1 - a combination of several approaches. Borrowed Johnston's keyboard handing Swift code. Its a bit of a hack, but its simple and it works.
I have a vanilla UITextView inside a single View.
I did not want to embed it inside a UIScrollView as per Apple's documentation. I just wanted the UITextView re-sized when software keyboard appeared, and resized to original when keyboard was dismissed.
These are the basic steps:
So, onto the code.
I've set up constraint outlet at the top of the code file via the usual drag-drop in interface builder: @IBOutlet weak var myUITextViewBottomConstraint: NSLayoutConstraint!
I also set up a global variable where I can back up the state of affairs before the keyboard come up: var myUITextViewBottomConstraintBackup: CGFloat = 0
Implement keyboard notifications, call this function in viewDidLoad or any other startup/setup section:
func setupKeyboardNotifications() {
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWasShown:"), name: UIKeyboardDidShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillBeHidden:"), name: UIKeyboardWillHideNotification, object: nil)
}
Then these two functions will be called automatically when keyboard is shown/dismissed:
func keyboardWasShown(aNotification:NSNotification) {
let info = aNotification.userInfo
let infoNSValue = info![UIKeyboardFrameBeginUserInfoKey] as! NSValue
let kbSize = infoNSValue.CGRectValue().size
let newHeight = kbSize.height
//backup old constraint size
myUITextViewBottomConstraintOld = myUITextViewBottomConstraint.constant
// I subtract 50 because otherwise it leaves a gap between keyboard and text view. I'm sure this could be improved on.
myUITextViewBottomConstraint.constant = newHeight - 50
func keyboardWillBeHidden(aNotification:NSNotification) {
//restore to whatever AutoLayout set it before you messed with it
myUITextViewBottomConstraint.constant = myUITextViewBottomConstraintOld
}
The code works, with a minor issue:
Whilst the answer given by @Divya lead me to the correct solution (so I awarded the bounty), it is not a terribly clear answer! Here it is in detail:
The standard approach to ensuring that a text view is not hidden by the on-screen keyboard is to update its frame when the keyboard is shown, as detailed in this question:
How to resize UITextView on iOS when a keyboard appears?
However, with iOS 7, if you change the text view frame within your handler for the UIKeyboardWillShowNotification
notification, the cursor will remain off screen as described in this question.
The fix for this issue is to change the text view frame in response to the textViewDidBeginEditing
delegate method instead:
@implementation ViewController {
CGSize _keyboardSize;
UITextView* textView;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
textView = [[UITextView alloc] initWithFrame:CGRectInset(self.view.bounds, 20.0, 20.0)]; textView.delegate = self;
textView.returnKeyType = UIReturnKeyDone;
textView.backgroundColor = [UIColor greenColor];
textView.textColor = [UIColor blackColor];
[self.view addSubview:textView];
NSMutableString *textString = [NSMutableString new];
for (int i=0; i<100; i++) {
[textString appendString:@"cheese\rpizza\rchips\r"];
}
textView.text = textString;
}
- (void)textViewDidBeginEditing:(UITextView *)textView1 {
CGRect textViewFrame = CGRectInset(self.view.bounds, 20.0, 20.0);
textViewFrame.size.height -= 216;
textView.frame = textViewFrame;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
CGRect textViewFrame = CGRectInset(self.view.bounds, 20.0, 20.0);
textView.frame = textViewFrame;
[textView endEditing:YES];
[super touchesBegan:touches withEvent:event];
}
@end
NOTE: unfortunately textViewDidBeginEdting
fires before the UIKeyboardWillShowNotification
notification, hence the need to hard-code the keyboard height.