HTML5 Canvas and Line Width

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刺人心
刺人心 2020-12-05 03:03

I\'m drawing line graphs on a canvas. The lines draw fine. The graph is scaled, every segment is drawn, color are ok, etc. My only problem is visually the line width vari

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  • 2020-12-05 03:41

    Try lineCap = "round" and lineJoin = "round". See "Line Styles" in this PDF to see what these parameters do.


    Edit 17-July-2015: Great cheat sheet, but the link is dead. As far as I can tell, there's a copy of it at http://www.cheat-sheets.org/saved-copy/HTML5_Canvas_Cheat_Sheet.pdf.

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  • 2020-12-05 03:44

    I just solved a problem of a similar nature. It involved a bug in a For loop.

    PROBLEM: I had created a for loop to create a series of connected line segments and noticed that the line was thick to start but thinned out significantly by the final segment (no gradients were explicitly used).

    FIRST, DEAD END THOUGHT: At first I assumed it was the above pixel issue, but the problem persisted even after forcing all the segments to remain at a constant level.

    OBSERVATION: I noticed that I made a newbie's mistake -- I only used a single "ctx.beginPath()" and "ctx.moveTo(posX,posY)" PRIOR to the For loop and a single "ctx.stroke()" AFTER the For loop and the loop itself wrapped a single ctx.lineTo().

    SOLUTION: Once I moved all methods (.beginPath(), .moveTo(), .lineTo() and .stroke()) together into the For loop so they would all be hit on each iteration, the problem went away. My connected line had the desired uniform thickness.

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  • 2020-12-05 03:45

    Live Demo

    My live demo basically just recreates what the MDN says. For even stroke widths you can use integers for coordinates, for odd stroke widths you want to use .5 to get crisp lines that fill the pixels correctly.

    MDN Image

    From MDN Article

    If you consider a path from (3,1) to (3,5) with a line thickness of 1.0, you end up with the situation in the second image. The actual area to be filled (dark blue) only extends halfway into the pixels on either side of the path. An approximation of this has to be rendered, which means that those pixels being only partially shaded, and results in the entire area (the light blue and dark blue) being filled in with a color only half as dark as the actual stroke color. This is what happens with the 1.0 width line in the previous example code.

    To fix this, you have to be very precise in your path creation. Knowing that a 1.0 width line will extend half a unit to either side of the path, creating the path from (3.5,1) to (3.5,5) results in the situation in the third image — the 1.0 line width ends up completely and precisely filling a single pixel vertical line.

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  • 2020-12-05 03:49

    If linewidth is an odd number, just add 0.5 to x or y.

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