Draw a rectangle in Golang?

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暗喜
暗喜 2020-12-05 02:47

I want to draw a mailing label with some rectangles, barcodes, and then finally generate a PNG/PDF file.

Is there is a better way to draw a shape in Go other than to

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  • 2020-12-05 03:16

    Here we draw two rectangles using standard golang libraries

    // https://blog.golang.org/go-imagedraw-package
    
    package main
    
    import (
        "image"
        "image/color"
        "image/draw"
        "image/png"
        "os"
    )
    
    func main() {
    
        new_png_file := "/tmp/two_rectangles.png" // output image lives here
    
        myimage := image.NewRGBA(image.Rect(0, 0, 220, 220)) // x1,y1,  x2,y2
        mygreen := color.RGBA{0, 100, 0, 255}  //  R, G, B, Alpha
    
        // backfill entire surface with green
        draw.Draw(myimage, myimage.Bounds(), &image.Uniform{mygreen}, image.ZP, draw.Src)
    
        red_rect := image.Rect(60, 80, 120, 160) //  geometry of 2nd rectangle
        myred := color.RGBA{200, 0, 0, 255}
    
        // create a red rectangle atop the green surface
        draw.Draw(myimage, red_rect, &image.Uniform{myred}, image.ZP, draw.Src)
    
        myfile, err := os.Create(new_png_file)     // ... now lets save imag
        if err != nil {
            panic(err)
        }
        png.Encode(myfile, myimage)   // output file /tmp/two_rectangles.png
    }
    

    above will generate a png file with our two rectangles :

    following code will create a chessboard image from rectangles

    package main
    
    import (
        "fmt"
        "image"
        "image/color"
        "image/draw"
        "image/png"
        "os"
    )
    
    func main() {
    
        new_png_file := "/tmp/chessboard.png"
        board_num_pixels := 240
    
        myimage := image.NewRGBA(image.Rect(0, 0, board_num_pixels, board_num_pixels))
        colors := make(map[int]color.RGBA, 2)
    
        colors[0] = color.RGBA{0, 100, 0, 255}   // green
        colors[1] = color.RGBA{50, 205, 50, 255} // limegreen
    
        index_color := 0
        size_board := 8
        size_block := int(board_num_pixels / size_board)
        loc_x := 0
    
        for curr_x := 0; curr_x < size_board; curr_x++ {
    
            loc_y := 0
            for curr_y := 0; curr_y < size_board; curr_y++ {
    
                draw.Draw(myimage, image.Rect(loc_x, loc_y, loc_x+size_block, loc_y+size_block),
                    &image.Uniform{colors[index_color]}, image.ZP, draw.Src)
    
                loc_y += size_block
                index_color = 1 - index_color // toggle from 0 to 1 to 0 to 1 to ...
            }
            loc_x += size_block
            index_color = 1 - index_color // toggle from 0 to 1 to 0 to 1 to ...
        }
        myfile, err := os.Create(new_png_file) 
        if err != nil {
            panic(err.Error())
        }
        defer myfile.Close()
        png.Encode(myfile, myimage) // ... save image
        fmt.Println("firefox ", new_png_file) // view image issue : firefox  /tmp/chessboard.png
    }
    

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  • 2020-12-05 03:27

    My noob shot at drawing a rectangle of given line thickness. Still primitive

    func Rect(x1, y1, x2, y2, thickness int, img *image.RGBA) {
        col := color.RGBA{0, 0, 0, 255}
    
        for t:=0; t<thickness; t++ {
            // draw horizontal lines
            for x := x1; x<= x2; x++ {
                img.Set(x, y1+t, col)
                img.Set(x, y2-t, col)
            }
            // draw vertical lines
            for y := y1; y <= y2; y++ {
                img.Set(x1+t, y, col)
                img.Set(x2-t, y, col)
            }
        }
    }
    
    
    // handler to test
    func draw(w http.ResponseWriter, r *http.Request) {
        img := image.NewRGBA(image.Rect(0, 0, 1200, 1800))
        Rect(5, 5, 1195, 1795, 2, img)
        png.Encode(w, img)
    }
    
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  • 2020-12-05 03:37

    The standard Go library does not provide primitive drawing or painting capabilities.

    What it provides is models for colors (image/color package) and an Image interface with several implementations (image package). The blog post The Go Image package is a good introduction to this.

    It also provides a capability to combine images (e.g. draw them on each other) with different operations in the image/draw package. This can be used to a lot more than it sounds at first. There is a nice blog article about the image/draw package which showcases some of its potential: The Go image/draw package

    Another example is the open-source game Gopher's Labyrinth (disclosure: I'm the author) which has a graphical interface and it uses nothing else just the standard Go library to assemble its view.

    Gopher's Labyrinth Screenshot

    It's open source, check out its sources how it is done. It has a scrollable game view with moving images/animations in it.

    The standard library also supports reading and writing common image formats like GIF, JPEG, PNG, and support for other formats are available out of the box: BMP, RIFF, TIFF and even WEBP (only a reader/decoder).

    Although support is not given by the standard library, it is fairly easy to draw lines and rectangles on an image. Given an img image which supports changing a pixel with a method: Set(x, y int, c color.Color) (for example image.RGBA is perfect for us) and a col of type color.Color:

    // HLine draws a horizontal line
    func HLine(x1, y, x2 int) {
        for ; x1 <= x2; x1++ {
            img.Set(x1, y, col)
        }
    }
    
    // VLine draws a veritcal line
    func VLine(x, y1, y2 int) {
        for ; y1 <= y2; y1++ {
            img.Set(x, y1, col)
        }
    }
    
    // Rect draws a rectangle utilizing HLine() and VLine()
    func Rect(x1, y1, x2, y2 int) {
        HLine(x1, y1, x2)
        HLine(x1, y2, x2)
        VLine(x1, y1, y2)
        VLine(x2, y1, y2)
    }
    

    Using these simple functions here is a runnable example program which draws a line and a rectangle and saves the image into a .png file:

    import (
        "image"
        "image/color"
        "image/png"
        "os"
    )
    
    var img = image.NewRGBA(image.Rect(0, 0, 100, 100))
    var col color.Color
    
    func main() {
        col = color.RGBA{255, 0, 0, 255} // Red
        HLine(10, 20, 80)
        col = color.RGBA{0, 255, 0, 255} // Green
        Rect(10, 10, 80, 50)
    
        f, err := os.Create("draw.png")
        if err != nil {
            panic(err)
        }
        defer f.Close()
        png.Encode(f, img)
    }
    

    If you want to draw texts, you can use the Go implementation of FreeType. Also check out this question for a simple introduction to drawing strings on images: How to add a simple text label to an image in Go?

    If you want advanced and more complex drawing capabilities, there are also many external libraries available, for example:

    https://github.com/llgcode/draw2d

    https://github.com/fogleman/gg

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  • 2020-12-05 03:43

    You are probably looking for the draw2d package. From their github readme:

    Operations in draw2d include stroking and filling polygons, arcs, Bézier curves, drawing images and text rendering with truetype fonts. All drawing operations can be transformed by affine transformations (scale, rotation, translation).

    The following code draws a black rectangle and writes it to a .png file. It is using the v1 release (go get -u github.com/llgcode/draw2d).

    package main
    
    import (
            "github.com/llgcode/draw2d/draw2dimg"
    
            "image"
            "image/color"
    )
    
    func main() {
            i := image.NewRGBA(image.Rect(0, 0, 200, 200))
            gc := draw2dimg.NewGraphicContext(i)
            gc.Save()
            gc.SetStrokeColor(color.Black)
            gc.SetFillColor(color.Black)
            draw2d.Rect(gc, 10, 10, 100, 100)
            gc.FillStroke()
            gc.Restore()
    
            draw2dimg.SaveToPngFile("yay-rectangle.png", i)
    }
    

    Please consult the github page for the newest version.

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