I honestly don't know for sure why the .ForEach(Action) isn't included on IEnumerable but, right, wrong or indifferent, that's the way it is...
I DID however want to highlight the performance issue mentioned in other comments. There is a performance hit based on how you loop over a collection. It is relatively minor but nevertheless, it certainly exists. Here is an incredibly fast and sloppy code snippet to show the relations... only takes a minute or so to run through.
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Start Loop timing test: loading collection...");
List<int> l = new List<int>();
for (long i = 0; i < 60000000; i++)
{
l.Add(Convert.ToInt32(i));
}
Console.WriteLine("Collection loaded with {0} elements: start timings",l.Count());
Console.WriteLine("\n<===============================================>\n");
Console.WriteLine("foreach loop test starting...");
DateTime start = DateTime.Now;
//l.ForEach(x => l[x].ToString());
foreach (int x in l)
l[x].ToString();
Console.WriteLine("foreach Loop Time for {0} elements = {1}", l.Count(), DateTime.Now - start);
Console.WriteLine("\n<===============================================>\n");
Console.WriteLine("List.ForEach(x => x.action) loop test starting...");
start = DateTime.Now;
l.ForEach(x => l[x].ToString());
Console.WriteLine("List.ForEach(x => x.action) Loop Time for {0} elements = {1}", l.Count(), DateTime.Now - start);
Console.WriteLine("\n<===============================================>\n");
Console.WriteLine("for loop test starting...");
start = DateTime.Now;
int count = l.Count();
for (int i = 0; i < count; i++)
{
l[i].ToString();
}
Console.WriteLine("for Loop Time for {0} elements = {1}", l.Count(), DateTime.Now - start);
Console.WriteLine("\n<===============================================>\n");
Console.WriteLine("\n\nPress Enter to continue...");
Console.ReadLine();
}
Don't get hung up on this too much though. Performance is the currency of application design but unless your application is experiencing an actual performance hit that is causing usability problems, focus on coding for maintainability and reuse since time is the currency of real life business projects...