How to use vector::push_back()` with a struct?

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遥遥无期
遥遥无期 2020-12-04 19:44

How can I push_back a struct into a vector?

struct point {
    int x;
    int y;
};

std::vector a;

a.push_back( ???          


        
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  • 2020-12-04 19:52
    point mypoint = {0, 1};
    a.push_back(mypoint);
    

    Or if you're allowed, give point a constructor, so that you can use a temporary:

    a.push_back(point(0,1));
    

    Some people will object if you put a constructor in a class declared with struct, and it makes it non-POD, and maybe you aren't in control of the definition of point. So this option might not be available to you. However, you can write a function which provides the same convenience:

    point make_point(int x, int y) {
        point mypoint = {x, y};
        return mypoint;
    }
    
    a.push_back(make_point(0, 1));
    
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  • 2020-12-04 19:59
    point foo; //initialize with whatever
    a.push_back(foo);
    
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  • 2020-12-04 20:04
    point p;
    p.x = 1;
    p.y = 2;
    
    a.push_back(p);
    

    Note that, since a is a vector of points (not pointers to them), the push_back will create a copy of your point struct -- so p can safely be destroyed once it goes out of scope.

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  • 2020-12-04 20:14
    struct point {
        int x;
        int y;
    };
    
    vector <point> a;
    
    a.push_back( {6,7} );
    a.push_back( {5,8} );
    

    Use the curly bracket.

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