I\'m just starting to get the hang of Flutter, but I\'m having trouble figuring out how to set the enabled state of a button.
From the docs, it says to set onP
For a specific and limited number of widgets, wrapping them in a widget IgnorePointer does exactly this: when its ignoring
property is set to true, the sub-widget (actually, the entire subtree) is not clickable.
IgnorePointer(
ignoring: true, // or false
child: RaisedButton(
onPressed: _logInWithFacebook,
child: Text("Facebook sign-in"),
),
),
Otherwise, if you intend to disable an entire subtree, look into AbsorbPointer().
This is the easiest way in my opinion:
RaisedButton(
child: Text("PRESS BUTTON"),
onPressed: booleanCondition
? () => myTapCallback()
: null
)
The simple answer is onPressed : null
gives a disabled button.
Setting
onPressed: null // disables click
and
onPressed: () => yourFunction() // enables click
Enable and Disable functionality is same for most of the widgets.
Ex, button , switch, checkbox etc.
Just set the onPressed
property as shown below
onPressed : null
returns Disabled widget
onPressed : (){}
or onPressed : _functionName
returns Enabled widget
I think you may want to introduce some helper functions to build
your button as well as a Stateful widget along with some property to key off of.
isButtonDisabled
)onPressed
value to either null
or some function onPressed: () {}
isButtonDisabled
as part of this conditional and return either null
or some function.setState(() => isButtonDisabled = true)
to flip the conditional variable.build()
method again with the new state and the button will be rendered with a null
press handler and be disabled.Here's is some more context using the Flutter counter project.
class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
bool _isButtonDisabled;
@override
void initState() {
_isButtonDisabled = false;
}
void _incrementCounter() {
setState(() {
_isButtonDisabled = true;
_counter++;
});
}
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text("The App"),
),
body: new Center(
child: new Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new Text(
'You have pushed the button this many times:',
),
new Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
_buildCounterButton(),
],
),
),
);
}
Widget _buildCounterButton() {
return new RaisedButton(
child: new Text(
_isButtonDisabled ? "Hold on..." : "Increment"
),
onPressed: _isButtonDisabled ? null : _incrementCounter,
);
}
}
In this example I am using an inline ternary to conditionally set the Text
and onPressed
, but it may be more appropriate for you to extract this into a function (you can use this same method to change the text of the button as well):
Widget _buildCounterButton() {
return new RaisedButton(
child: new Text(
_isButtonDisabled ? "Hold on..." : "Increment"
),
onPressed: _counterButtonPress(),
);
}
Function _counterButtonPress() {
if (_isButtonDisabled) {
return null;
} else {
return () {
// do anything else you may want to here
_incrementCounter();
};
}
}