Why is the rendering of ui::Text components which use UTF-8 strings being limited when I run my cocos2dx game on an android device?

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长发绾君心
长发绾君心 2020-12-04 16:19

I\'m developing a game in C++ on the cocos2dx game engine. I\'ve mostly been testing it on the win32 platform but recently tried it out on android. When I did I found things

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