Unity3D and Android Studio Integration

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深忆病人
深忆病人 2020-12-04 16:28

Anyone know integrate Android with Unity Studio? (i will explain)
I created a simple scene in Unity (4.3.x on OSX Maverics) for testing. Has a 3D object and nothing els

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  • 2020-12-04 16:35

    For open a Android Studio project from Unity3D inside Android studio as march 2016 you need to File -> New -> Import and let the thing do his work.

    Or if you have the quick start window:

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  • 2020-12-04 16:41

    Setting up an Android project is really simple. The document you linked is outdated and you don't need to move any files at all.

    Unity

    1. Goto File -> Build Settings -> Android and click Switch Platform
    2. Enable Google Android Project
    3. Click Export and choose where you want the Android project to be

    Android Studio

    1. Import or open the project you have just created with Unity
    2. Done :)

    If you want to display the Unity engine inside a subactivity, I suggest you take a look at this answer.

    If you're completely unfamiliar with Android development, you should start with a simple "Hello World" app without complicating things by adding Unity to the mix. Just follow some of the official Android guides.

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  • 2020-12-04 16:57

    I integrated a Unity project to an Android application.

    I had a simple activity with a button created using Android Studio.

    On clicking this button the Unity scenes will start.


    The android project exported from unity should like this:


    It needed to be converted to Gradle project first.

    For that:

    1. Open Android Studio -> choose import project -> select the unity project (Non-Gradle project) -> save project and close.

    Now your unity project folder looks like this:


    Now open your project and do the following to import the unity project in to your project:

    1. Click File -> New -> New Module -> Select "import Gradle Project" -> choose the unity gradle project folder you just created -> rename module name if prompted by checking the “import” checkbox in Android studio -> Click Finish
    2. Verify in Settings.gradle file to see if the new module name is added in the include command:

      include ':app', ':yournewmodulename’
      
    3. Open build.gradle file of the new unity module from navigation window and rename the below line:

      apply plugin: 'com.android.application'
      

      to

      apply plugin: 'com.android.library'
      
    4. Remove the line from the defaultConfig section of the new unity module:

      applicationId "com.xxx.xxx"
      
    5. Open Manifest of this new unity module and comment the application tag (Do not remove the uses-sdk tag).Integrate the new unity module's Manifest with your project’s Manifest by moving necessary tags to our project’s Manifest (e.g. :Activity, uses-feature etc.).

    6. Open build.gradle of your project and add below line in the dependencies section:

      dependencies {
      …
      compile project(path: ':yournewmodulename')
      
      }
      

    Now on button click you can call the Activity in the unity module from your activity as below:

    import android.content.Intent;
    import android.support.v7.app.AppCompatActivity;
    import android.os.Bundle;
    import android.view.View;
    import android.widget.Button;
    import com.xxx.xxx.UnityPlayerActivity;
    
    public class MainActivity extends AppCompatActivity {
    
    private Button button;
    
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        button= (Button)findViewById(R.id.button);
        button.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                Intent i = new Intent(MainActivity.this, UnityPlayerActivity.class);
                startActivity(i);
            }
        });
    }
    }
    
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