I maintain a dispatch queue as a property with my view controller. I create this queue once in my view controller\'s init method, and reuse a few times for some background t
TL;DR: dispatch_queue_t
is an Objective C object now and can be managed with ARC.
I haven't tested how far back this is true, but using the iOS 7 SDK and Xcode 5, dispatch_queue_t
is an object type. I am declaring a property for a queue as
@property (nonatomic, strong) dispatch_queue_t syncQueue;
The compiler is happy and everything works as expected. I know definitively that this used to not work in iOS 4 or 5 (pre-ARC it was retain
instead of strong
). I dug into the definition for dispatch_queue_t
and found this:
/*!
* @typedef dispatch_queue_t
*
* @abstract
* Dispatch queues invoke blocks submitted to them serially in FIFO order. A
* queue will only invoke one block at a time, but independent queues may each
* invoke their blocks concurrently with respect to each other.
*
* @discussion
* Dispatch queues are lightweight objects to which blocks may be submitted.
* The system manages a pool of threads which process dispatch queues and
* invoke blocks submitted to them.
*
* Conceptually a dispatch queue may have its own thread of execution, and
* interaction between queues is highly asynchronous.
*
* Dispatch queues are reference counted via calls to dispatch_retain() and
* dispatch_release(). Pending blocks submitted to a queue also hold a
* reference to the queue until they have finished. Once all references to a
* queue have been released, the queue will be deallocated by the system.
*/
DISPATCH_DECL(dispatch_queue);
By the sounds of that, it shouldn't work, so I checked the definition of DISPATCH_DECL
and found this, which explains everything:
/*
* By default, dispatch objects are declared as Objective-C types when building
* with an Objective-C compiler. This allows them to participate in ARC, in RR
* management by the Blocks runtime and in leaks checking by the static
* analyzer, and enables them to be added to Cocoa collections.
* See <os/object.h> for details.
*/
Updated answer:
In current OS X and iOS, Dispatch objects are now treated as Obj-C objects by ARC. They will be memory-managed the same way that Obj-C objects will, and you should use strong
for your property.
This is controlled by the OS_OBJECT_USE_OBJC
macro, defined in <os/object.h>
. It's set to 1
by default when your deployment target is OS X 10.8 or higher, or iOS 6.0 or higher. If you're deploying to an older OS, then this is left at 0
and you should see my original answer below.
Original answer:
Dispatch objects (including queues) are not Obj-C objects, so the only possible choice is assign
. The compiler will throw an error if you try to use strong
or weak
. ARC has no impact on GCD.
Here is what I use:
@property (readwrite, strong, nonatomic) __attribute__((NSObject)) dispatch_queue_t queue;
Based on iOS7, I tested whether dispatch_queue object is an objective-C object and I figured out they already are objective-c object. to paraphrase this, attribute((NSObject)) is not necessary now.
Here is how one would define dispatch_queue_t property for iOS 6.0 and above AND below iOS 6.0
#if OS_OBJECT_HAVE_OBJC_SUPPORT == 1
@property (nonatomic, strong) dispatch_queue_t serialDispatchQueue;
#else
@property (nonatomic, assign) dispatch_queue_t serialDispatchQueue;
#endif
Basically OS_OBJECT_HAVE_OBJC_SUPPORT is defined as 1 for iOS 6.0 and above. (MAC 10.8 and above). Below iOS 6 it is defined as 0.
OS_OBJECT_HAVE_OBJC_SUPPORT defines that OS objects like GCD have objective C support. So ARC, memory management, reference counting etc. applies to GCD objects.