If you really need efficiency then:
- Don't create substrings
- Don't create an iterator
Or, and get rid of try
blocks which only have a catch
block which rethrows... for simplicity rather than efficiency though.
This would be a pretty efficient version:
public static byte[] ParseHex(string hexString)
{
if ((hexString.Length & 1) != 0)
{
throw new ArgumentException("Input must have even number of characters");
}
int length = hexString.Length / 2;
byte[] ret = new byte[length];
for (int i = 0, j = 0; i < length; i++)
{
int high = ParseNybble(hexString[j++]);
int low = ParseNybble(hexString[j++]);
ret[i] = (byte) ((high << 4) | low);
}
return ret;
}
private static int ParseNybble(char c)
{
// TODO: Benchmark using if statements instead
switch (c)
{
case '0': case '1': case '2': case '3': case '4':
case '5': case '6': case '7': case '8': case '9':
return c - '0';
case 'a': case 'b': case 'c': case 'd': case 'e': case 'f':
return c - ('a' - 10);
case 'A': case 'B': case 'C': case 'D': case 'E': case 'F':
return c - ('A' - 10);
default:
throw new ArgumentException("Invalid nybble: " + c);
}
return c;
}
The TODO refers to an alternative like this. I haven't measured which is faster.
private static int ParseNybble(char c)
{
if (c >= '0' && c <= '9')
{
return c - '0';
}
c = (char) (c & ~0x20);
if (c >= 'A' && c <= 'F')
{
return c - ('A' - 10);
}
throw new ArgumentException("Invalid nybble: " + c);
}