Is it better to have all the private members, then all the protected ones, then all the public ones? Or the reverse? Or should there be multiple private, protected and pub
Depends entirely on your preference. There is no "the right way".
When doing C++ in my own pet projects I personally keep convention that I put access modifier before each member or method declaration.
I tend to follow the POCO C++ Coding Style Guide.
I put the public interface first, but I didn't always do this. I used to do things backwards to this, with private, then protected, then public. Looking back, it didn't make a lot of sense.
As a developer of a class, you'll likely be well acquainted with its "innards" but users of the class don't much care, or at least they shouldn't. They're mostly interested in what the class can do for them, right?
So I put the public first, and organize it typically by function/utility. I don't want them to have to wade through my interface to find all the methods related to X, I want them to see all that stuff together in an organized manner.
I never use multiple public/protected/private sections - too confusing to follow in my opinion.
Overall, your public interface should come before anything, because that's the main/only thing that users of your classes should be interested in. (Of course, in reality that doesn't always hold, but it's a good start.)
Within that, member types and constants are best first, followed by construction operators, operations, and then member variables.
As always, write your code for humans first. Consider the person who will be using your class and place the most important members/enums/typedefs/whatever to them at the top.
Usually this means that public members are at the top since that's what most consumers of your class are most interested in. Protected comes next followed by privates. Usually.
There are some exceptions.
Occasionally initialisation order is important and sometimes a private will need to be declared before a public. Sometimes it's more important for a class to be inherited and extended in which case the protected members may be placed higher up. And when hacking unit tests onto legacy code sometimes it's just easier to expose public methods - if I have to commit this near-sin I'll place these at the bottom of the class definition.
But they're relatively rare situations.
I find that most of the time "public, protected, private" is the most useful to consumers of your class. It's a decent basic rule to stick by.
But it's less about ordering by access and more about ordering by interest to the consumer.
In our project, we don't order the members according to access, but by usage. And by that I mean, we order the members as they are used. If a public member uses a private member in the same class, that private member is usually located in front of the public member somewhere, as in the following (simplistic) example:
class Foo
{
private:
int bar;
public:
int GetBar() const
{
return bar;
}
};
Here, the member bar is placed before the member GetBar() because the former is used by the latter. This can result in multiple access sections, as in the following example:
class Foo
{
public:
typedef int bar_type;
private:
bar_type bar;
public:
bar_type GetBar() const
{
return bar;
}
};
The bar_type member is used by the bar member, see?
Why is this? I dunno, it seemed more natural that if you encounter a member somewhere in the implementation and you need more details about that (and IntelliSense is screwed up again) that you can find it somewhere above from where you're working.