I want to call a function and build a video out of list of images, and then save it locally on the device:
public void CreateAndSaveVideoFile(List
You can use ffmpeg library to make video from array of image. FFMPEG Library is very useful to make video. Maybe the following link will help you. http://osric.com/chris/accidental-developer/2012/04/using-ffmpeg-to-programmatically-slice-and-splice-video/ https://groups.google.com/forum/#!topic/android-ndk/sxDYlGYK-Xg
You can use jcodec SequenceEncoder
to convert sequence of images to MP4 file.
Sample code :
import org.jcodec.api.awt.SequenceEncoder;
...
SequenceEncoder enc = new SequenceEncoder(new File("filename"));
// GOP size will be supported in 0.2
// enc.getEncoder().setKeyInterval(25);
for(...) {
BufferedImage image = ... // Obtain an image to encode
enc.encodeImage(image);
}
enc.finish();
It's a java library so it's easy to import it into Android project, you don't have to use NDK unlike ffmpeg.
Refer http://jcodec.org/ for sample code & downloads.
Using JCodec as demonstrated by Stanislav Vitvitskyy here.
public static void main(String[] args) throws IOException { SequenceEncoder encoder = new SequenceEncoder(new File("video.mp4")); for (int i = 1; i < 100; i++) { BufferedImage bi = ImageIO.read(new File(String.format("img%08d.png", i))); encoder.encodeImage(bi); } encoder.finish();}
Now to convert your Bitmap to BufferedImage you can use this class:
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferByte;
import java.awt.image.DataBufferInt;
import java.io.IOException;
import java.io.InputStream;
/**
* Utility class for loading windows bitmap files
* <p>
* Based on code from author Abdul Bezrati and Pepijn Van Eeckhoudt
*/
public class BitmapLoader {
/**
* Static method to load a bitmap file based on the filename passed in.
* Based on the bit count, this method will either call the 8 or 24 bit
* bitmap reader methods
*
* @param file The name of the bitmap file to read
* @throws IOException
* @return A BufferedImage of the bitmap
*/
public static BufferedImage loadBitmap(String file) throws IOException {
BufferedImage image;
InputStream input = null;
try {
input = ResourceRetriever.getResourceAsStream(file);
int bitmapFileHeaderLength = 14;
int bitmapInfoHeaderLength = 40;
byte bitmapFileHeader[] = new byte[bitmapFileHeaderLength];
byte bitmapInfoHeader[] = new byte[bitmapInfoHeaderLength];
input.read(bitmapFileHeader, 0, bitmapFileHeaderLength);
input.read(bitmapInfoHeader, 0, bitmapInfoHeaderLength);
int nSize = bytesToInt(bitmapFileHeader, 2);
int nWidth = bytesToInt(bitmapInfoHeader, 4);
int nHeight = bytesToInt(bitmapInfoHeader, 8);
int nBiSize = bytesToInt(bitmapInfoHeader, 0);
int nPlanes = bytesToShort(bitmapInfoHeader, 12);
int nBitCount = bytesToShort(bitmapInfoHeader, 14);
int nSizeImage = bytesToInt(bitmapInfoHeader, 20);
int nCompression = bytesToInt(bitmapInfoHeader, 16);
int nColoursUsed = bytesToInt(bitmapInfoHeader, 32);
int nXPixelsMeter = bytesToInt(bitmapInfoHeader, 24);
int nYPixelsMeter = bytesToInt(bitmapInfoHeader, 28);
int nImportantColours = bytesToInt(bitmapInfoHeader, 36);
if (nBitCount == 24) {
image = read24BitBitmap(nSizeImage, nHeight, nWidth, input);
} else if (nBitCount == 8) {
image = read8BitBitmap(nColoursUsed, nBitCount, nSizeImage, nWidth, nHeight, input);
} else {
System.out.println("Not a 24-bit or 8-bit Windows Bitmap, aborting...");
image = null;
}
} finally {
try {
if (input != null)
input.close();
} catch (IOException e) {
}
}
return image;
}
/**
* Static method to read a 8 bit bitmap
*
* @param nColoursUsed Number of colors used
* @param nBitCount The bit count
* @param nSizeImage The size of the image in bytes
* @param nWidth The width of the image
* @param input The input stream corresponding to the image
* @throws IOException
* @return A BufferedImage of the bitmap
*/
private static BufferedImage read8BitBitmap(int nColoursUsed, int nBitCount, int nSizeImage, int nWidth, int nHeight, InputStream input) throws IOException {
int nNumColors = (nColoursUsed > 0) ? nColoursUsed : (1 & 0xff) << nBitCount;
if (nSizeImage == 0) {
nSizeImage = ((((nWidth * nBitCount) + 31) & ~31) >> 3);
nSizeImage *= nHeight;
}
int npalette[] = new int[nNumColors];
byte bpalette[] = new byte[nNumColors * 4];
readBuffer(input, bpalette);
int nindex8 = 0;
for (int n = 0; n < nNumColors; n++) {
npalette[n] = (255 & 0xff) << 24 |
(bpalette[nindex8 + 2] & 0xff) << 16 |
(bpalette[nindex8 + 1] & 0xff) << 8 |
(bpalette[nindex8 + 0] & 0xff);
nindex8 += 4;
}
int npad8 = (nSizeImage / nHeight) - nWidth;
BufferedImage bufferedImage = new BufferedImage(nWidth, nHeight, BufferedImage.TYPE_INT_ARGB);
DataBufferInt dataBufferByte = ((DataBufferInt) bufferedImage.getRaster().getDataBuffer());
int[][] bankData = dataBufferByte.getBankData();
byte bdata[] = new byte[(nWidth + npad8) * nHeight];
readBuffer(input, bdata);
nindex8 = 0;
for (int j8 = nHeight - 1; j8 >= 0; j8--) {
for (int i8 = 0; i8 < nWidth; i8++) {
bankData[0][j8 * nWidth + i8] = npalette[((int) bdata[nindex8] & 0xff)];
nindex8++;
}
nindex8 += npad8;
}
return bufferedImage;
}
/**
* Static method to read a 24 bit bitmap
*
* @param nSizeImage size of the image in bytes
* @param nHeight The height of the image
* @param nWidth The width of the image
* @param input The input stream corresponding to the image
* @throws IOException
* @return A BufferedImage of the bitmap
*/
private static BufferedImage read24BitBitmap(int nSizeImage, int nHeight, int nWidth, InputStream input) throws IOException {
int npad = (nSizeImage / nHeight) - nWidth * 3;
if (npad == 4 || npad < 0)
npad = 0;
int nindex = 0;
BufferedImage bufferedImage = new BufferedImage(nWidth, nHeight, BufferedImage.TYPE_4BYTE_ABGR);
DataBufferByte dataBufferByte = ((DataBufferByte) bufferedImage.getRaster().getDataBuffer());
byte[][] bankData = dataBufferByte.getBankData();
byte brgb[] = new byte[(nWidth + npad) * 3 * nHeight];
readBuffer(input, brgb);
for (int j = nHeight - 1; j >= 0; j--) {
for (int i = 0; i < nWidth; i++) {
int base = (j * nWidth + i) * 4;
bankData[0][base] = (byte) 255;
bankData[0][base + 1] = brgb[nindex];
bankData[0][base + 2] = brgb[nindex + 1];
bankData[0][base + 3] = brgb[nindex + 2];
nindex += 3;
}
nindex += npad;
}
return bufferedImage;
}
/**
* Converts bytes to an int
*
* @param bytes An array of bytes
* @param index
* @returns A int representation of the bytes
*/
private static int bytesToInt(byte[] bytes, int index) {
return (bytes[index + 3] & 0xff) << 24 |
(bytes[index + 2] & 0xff) << 16 |
(bytes[index + 1] & 0xff) << 8 |
bytes[index + 0] & 0xff;
}
/**
* Converts bytes to a short
*
* @param bytes An array of bytes
* @param index
* @returns A short representation of the bytes
*/
private static short bytesToShort(byte[] bytes, int index) {
return (short) (((bytes[index + 1] & 0xff) << 8) |
(bytes[index + 0] & 0xff));
}
/**
* Reads the buffer
*
* @param in An InputStream
* @param buffer An array of bytes
* @throws IOException
*/
private static void readBuffer(InputStream in, byte[] buffer) throws IOException {
int bytesRead = 0;
int bytesToRead = buffer.length;
while (bytesToRead > 0) {
int read = in.read(buffer, bytesRead, bytesToRead);
bytesRead += read;
bytesToRead -= read;
}
}
}
you have bitmaps you can flip it into video using JCodec
Here's a sample image sequence encoder:
You can modify it for your purposes by replacing BufferedImage with Bitmap.
Use these methods according your need.
public static Picture fromBitmap(Bitmap src) {
Picture dst = Picture.create((int)src.getWidth(), (int)src.getHeight(), RGB);
fromBitmap(src, dst);
return dst;
}
public static void fromBitmap(Bitmap src, Picture dst) {
int[] dstData = dst.getPlaneData(0);
int[] packed = new int[src.getWidth() * src.getHeight()];
src.getPixels(packed, 0, src.getWidth(), 0, 0, src.getWidth(), src.getHeight());
for (int i = 0, srcOff = 0, dstOff = 0; i < src.getHeight(); i++) {
for (int j = 0; j < src.getWidth(); j++, srcOff++, dstOff += 3) {
int rgb = packed[srcOff];
dstData[dstOff] = (rgb >> 16) & 0xff;
dstData[dstOff + 1] = (rgb >> 8) & 0xff;
dstData[dstOff + 2] = rgb & 0xff;
}
}
}
public static Bitmap toBitmap(Picture src) {
Bitmap dst = Bitmap.create(pic.getWidth(), pic.getHeight(), ARGB_8888);
toBitmap(src, dst);
return dst;
}
public static void toBitmap(Picture src, Bitmap dst) {
int[] srcData = src.getPlaneData(0);
int[] packed = new int[src.getWidth() * src.getHeight()];
for (int i = 0, dstOff = 0, srcOff = 0; i < src.getHeight(); i++) {
for (int j = 0; j < src.getWidth(); j++, dstOff++, srcOff += 3) {
packed[dstOff] = (srcData[srcOff] << 16) | (srcData[srcOff + 1] << 8) | srcData[srcOff + 2];
}
}
dst.setPixels(packed, 0, src.getWidth(), 0, 0, src.getWidth(), src.getHeight());
}
jCodec has added Android support.
You need to add these to your gradle...
implementation 'org.jcodec:jcodec:0.2.3'
implementation 'org.jcodec:jcodec-android:0.2.3'
...and
android {
...
configurations.all {
resolutionStrategy.force 'com.google.code.findbugs:jsr305:3.0.2'
}
}
I can confirm this works as expected, but with caveats. First being I tried some full size images and the file wrote, but gave an error on playback. When I scaled down, I would get an error if the width or height of the image was not even because it requires a multiple of 2 for YUV420J colorspace.
Also worthy of note, this makes your package HEAVY, heavy. My small project went over the dex limit by adding this and required enabling multidex.
FileChannelWrapper out = null;
File dir = what ever directory you use...
File file = new File(dir, "test.mp4");
try { out = NIOUtils.writableFileChannel(file.getAbsolutePath());
AndroidSequenceEncoder encoder = new AndroidSequenceEncoder(out, Rational.R(15, 1));
for (Bitmap bitmap : bitmaps) {
encoder.encodeImage(bitmap);
}
encoder.finish();
} finally {
NIOUtils.closeQuietly(out);
}
You can use Bitmp4 to convert sequence of images to MP4 file.
Sample code :
...
val encoder = MP4Encoder()
encoder.setFrameDelay(50)
encoder.setOutputFilePath(exportedFile.path)
encoder.setOutputSize(width, width)
startExport()
stopExport()
addFrame(bitmap) //called intervally
It's a java library so it's easy to import it into Android project, you don't have to use NDK unlike ffmpeg.
Refer https://github.com/dbof10/Bitmp4 for sample code & downloads.