I\'m trying to delete everything from a std::vector
by using the following code
vector.erase( vector.begin(), vector.end() );
I think you should use std::vector::clear:
vec.clear();
EDIT:
Doesn't clear destruct the elements held by the vector?
Yes it does. It calls the destructor of every element in the vector before returning the memory. That depends on what "elements" you are storing in the vector. In the following example, I am storing the objects them selves inside the vector:
class myclass
{
public:
~myclass()
{
}
...
};
std::vector<myclass> myvector;
...
myvector.clear(); // calling clear will do the following:
// 1) invoke the deconstrutor for every myclass
// 2) size == 0 (the vector contained the actual objects).
If you want to share objects between different containers for example, you could store pointers to them. In this case, when clear
is called, only pointers memory is released, the actual objects are not touched:
std::vector<myclass*> myvector;
...
myvector.clear(); // calling clear will do:
// 1) ---------------
// 2) size == 0 (the vector contained "pointers" not the actual objects).
For the question in the comment, I think getVector()
is defined like this:
std::vector<myclass> getVector();
Maybe you want to return a reference:
// vector.getVector().clear() clears m_vector in this case
std::vector<myclass>& getVector();
Use v.clear() to empty the vector.
If your vector contains pointers, clear calls the destructor for the object but does not delete the memory referenced by the pointer.
vector<SomeClass*> v(0);
v.push_back( new SomeClass("one") );
v.clear(); //Memory leak where "one" instance of SomeClass is lost
class Class;
std::vector<Class*> vec = some_data;
for (unsigned int i=vec.size(); i>0;) {
--i;
delete vec[i];
vec.pop_back();
}
// Free memory, efficient for large sized vector
vec.shrink_to_fit();
Performance: theta(n)
If pure objects (not recommended for large data types, then just vec.clear();
vector.clear() is effectively the same as vector.erase( vector.begin(), vector.end() ).
If your problem is about calling delete
for each pointer contained in your vector, try this:
#include <algorithm>
template< typename T >
struct delete_pointer_element
{
void operator()( T element ) const
{
delete element;
}
};
// ...
std::for_each( vector.begin(), vector.end(), delete_pointer_element<int*>() );
Edit: Code rendered obsolete by C++11 range-for.
Adding to the above mentioned benefits of swap().
That clear()
does not guarantee deallocation of memory. You can use swap()
as follows:
std::vector<T>().swap(myvector);
If your vector look like this std::vector<MyClass*> vecType_pt
you have to explicitly release memory ,Or if your vector look like : std::vector<MyClass> vecType_obj
, constructor will be called by vector.Please execute example given below , and understand the difference :
class MyClass
{
public:
MyClass()
{
cout<<"MyClass"<<endl;
}
~MyClass()
{
cout<<"~MyClass"<<endl;
}
};
int main()
{
typedef std::vector<MyClass*> vecType_ptr;
typedef std::vector<MyClass> vecType_obj;
vecType_ptr myVec_ptr;
vecType_obj myVec_obj;
MyClass obj;
for(int i=0;i<5;i++)
{
MyClass *ptr=new MyClass();
myVec_ptr.push_back(ptr);
myVec_obj.push_back(obj);
}
cout<<"\n\n---------------------If pointer stored---------------------"<<endl;
myVec_ptr.erase (myVec_ptr.begin(),myVec_ptr.end());
cout<<"\n\n---------------------If object stored---------------------"<<endl;
myVec_obj.erase (myVec_obj.begin(),myVec_obj.end());
return 0;
}