How to set PrefersOpenGL (true/false) on individual Nodes in Scenekit

前端 未结 0 1577
没有蜡笔的小新
没有蜡笔的小新 2020-12-04 08:28

Hi I have a program in SceneKit that works as it\'s supposed to with out PrefersOpenGL set to true. The problem is in order to get SCNMaterial Shaders working at all on an i

相关标签:
回答
  • 消灭零回复
提交回复
热议问题