I\'ve a performance related question regarding use of StringBuilder.
In a very long loop I\'m manipulating a StringBuilder
and passing it to another method like
Okay, I now understand what's going on, and it does make sense.
I was under the impression that toString
just passed the underlying char[]
into a String constructor which didn't take a copy. A copy would then be made on the next "write" operation (e.g. delete
). I believe this was the case with StringBuffer
in some previous version. (It isn't now.) But no - toString
just passes the array (and index and length) to the public String
constructor which takes a copy.
So in the "reuse the StringBuilder
" case we genuinely create one copy of the data per string, using the same char array in the buffer the whole time. Obviously creating a new StringBuilder
each time creates a new underlying buffer - and then that buffer is copied (somewhat pointlessly, in our particular case, but done for safety reasons) when creating a new string.
All this leads to the second version definitely being more efficient - but at the same time I'd still say it's uglier code.
The reason why doing a 'setLength' or 'delete' improves the performance is mostly the code 'learning' the right size of the buffer, and less to do the memory allocation. Generally, I recommend letting the compiler do the string optimizations. However, if the performance is critical, I'll often pre-calculate the expected size of the buffer. The default StringBuilder size is 16 characters. If you grow beyond that, then it has to resize. Resizing is where the performance is getting lost. Here's another mini-benchmark which illustrates this:
private void clear() throws Exception {
long time = System.currentTimeMillis();
int maxLength = 0;
StringBuilder sb = new StringBuilder();
for( int i = 0; i < 10000000; i++ ) {
// Resetting the string is faster than creating a new object.
// Since this is a critical loop, every instruction counts.
//
sb.setLength( 0 );
sb.append( "someString" );
sb.append( "someString2" ).append( i );
sb.append( "someStrin4g" ).append( i );
sb.append( "someStr5ing" ).append( i );
sb.append( "someSt7ring" ).append( i );
maxLength = Math.max(maxLength, sb.toString().length());
}
System.out.println(maxLength);
System.out.println("Clear buffer: " + (System.currentTimeMillis()-time) );
}
private void preAllocate() throws Exception {
long time = System.currentTimeMillis();
int maxLength = 0;
for( int i = 0; i < 10000000; i++ ) {
StringBuilder sb = new StringBuilder(82);
sb.append( "someString" );
sb.append( "someString2" ).append( i );
sb.append( "someStrin4g" ).append( i );
sb.append( "someStr5ing" ).append( i );
sb.append( "someSt7ring" ).append( i );
maxLength = Math.max(maxLength, sb.toString().length());
}
System.out.println(maxLength);
System.out.println("Pre allocate: " + (System.currentTimeMillis()-time) );
}
public void testBoth() throws Exception {
for(int i = 0; i < 5; i++) {
clear();
preAllocate();
}
}
The results show reusing the object is about 10% faster than creating a buffer of the expected size.
Based on my experience with developing software on Windows I would say clearing the StringBuilder out during your loop has better performance than instantiating a StringBuilder with each iteration. Clearing it frees that memory to be overwritten immediately with no additional allocation required. I'm not familiar enough with the Java garbage collector, but I would think that freeing and no reallocation (unless your next string grows the StringBuilder) is more beneficial than instantiation.
(My opinion is contrary to what everyone else is suggesting. Hmm. Time to benchmark it.)
Since I don't think it's been pointed out yet, because of optimizations built into the Sun Java compiler, which automatically creates StringBuilders (StringBuffers pre-J2SE 5.0) when it sees String concatenations, the first example in the question is equivalent to:
for (loop condition) {
String s = "some string";
. . .
s += anotherString;
. . .
passToMethod(s);
}
Which is more readable, IMO, the better approach. Your attempts to optimize may result in gains in some platform, but potentially losses others.
But if you really are running into issues with performance, then sure, optimize away. I'd start with explicitly specifying the buffer size of the StringBuilder though, per Jon Skeet.
LOL, first time i ever seen people compared the performance by combining string in StringBuilder. For that purpose, if you use "+", it could be even faster ;D. The purpose of using StringBuilder to speed up for retrieval of the whole string as the concept of "locality".
In the scenario that you retrieve a String value frequently that does not need frequent change, Stringbuilder allows higher performance of string retrieval. And that is the purpose of using Stringbuilder.. please do not MIS-Test the core purpose of that..
Some people said, Plane flies faster. Therefore, i test it with my bike, and found that the plane move slower. Do you know how i set the experiment settings ;D
The first is better for humans. If the second is a bit faster on some versions of some JVMs, so what?
If performance is that critical, bypass StringBuilder and write your own. If you're a good programmer, and take into account how your app is using this function, you should be able to make it even faster. Worthwhile? Probably not.
Why is this question stared as "favorite question"? Because performance optimization is so much fun, no matter whether it is practical or not.