In this code:
Random random = new Random(441287210);
for(int i=0;i<10;i++)
System.out.print(random.nextInt(10)+\" \");
}
The output
There's nothing to say that a sequence of 10 1
s in a row is not possible. Whoever gave you the seed value 441287210
just happens to have found such a value that results in starting with 10 1
s in a row. If you continue calling nextInt()
(i.e. more than 10 times) you will see random values. It should be possible to find other seed values that will result in other "apparently non-random" sequences.
Let it print a couple more, the first 100 are
1 1 1 1 1 1 1 1 1 1 3 4 7 2 2 6 0 3 0 2 8 4 1 6 0 0 0 2 8 2 9 8 9 2 5 2 1 1 4 5 3 4 1 4 1
8 7 6 6 0 6 5 0 4 5 5 6 0 8 3 8 9 7 4 0 9 9 7 7 9 3 9 6 4 5 0 6 3 7 4 9 8 7 6 2 8 9 8 4 4
8 4 9 0 1 6 9 6 1 5
which looks okay.
Every good (pseudo) random sequence contains streaks of repeated numbers, this one begins with one.
Random is a linear congruential generator; i.e. it is based on a formula of the form:
N <- (N * C1 + C2) % M
where C1, C2 and M are constants.
One of the properties of this class of generator is that has high auto-correlation. Indeed, if you plot successive numbers you can see clear stripping patterns in the numbers.
Your test program has effectively taken 10 successive numbers from the underlying generator, calculated their value modulo 10 ... and found that they are all the same. Effectively, the modulo 10 is "resonating" with the natural periodicity of the generator ... over a short period of time.
This is one of the downsides of using a PRNG with high auto-correlation. In layman's terms ... it is "not very random" ... and you can get into trouble if you use it in a situation where randomness is critical.
Notes:
Random
is not random at all. In fact, it is totally predictable once you have figured out what the current value of N
is. The problem is the auto-correlation that is making the sequence appear intuitively non-random.Random class uses seed to generate random number when you call nextInt() and is advised to be a long number, when you are creating random object, you are providing an int which is not sufficient enough for randomness.
Try to run the loop for 20 times, you will see randomness or remove seed or provide a very long seed value
The values generated by Random
class are pseudo-random: they are created using a deterministic algorithm, based on seed value. Typically (if you use parameterless constructor, for example) the seed is initialized using current time, which is obviously a unique value. Hence a unique, 'random' sequence is generated.
Here you are using a constant seed value which doesn't change between executions of your code. Therefore you always get the same sequence. It just happens that this sequence is 1 1 1 1 1 1 ...
for this particular seed.
If you use for(int i=0;i<100;i++)
, the sequence outputted is "more random" again. The probability of a random sequence of ten 1
s in succession occuring might be small, but it's not impossible. (Insofar that given enough samples, any sequence is almost certain to occur.)
It's merely an interesting coincidence.