I have a few links across the page with the purpose of \"going to the top\", accomplished by scrolling the page to the top with a nice animation. I\'ve noticed that sometime
I was with the same problem, but I found a solution right on jQuery Documentation. There is a property in animate method that lets you set a callback function when animation is completed.
http://api.jquery.com/animate/#animate-properties-duration-easing-complete
Here is the code:
$('#gototop').click(function() {
//This will help you to check
var animationIsFinished = false;
$('body').animate({scrollTop:0},3000,"swing",function(){
//this function is called when animation is completed
animationIsFinished = true;
});
$(window).scroll(function () {
//Check if animation is completed
if ( !animationIsFinished ){
$('body').stop();
}
});
return false;
})
Figured it out! After looking around on the Internet I found something called Document.addEventListener for Mozilla and document.onmousewheel for IE and Opera that will catch scrolling events.
$('#gototop').click(function() {
$('body').animate({scrollTop:0},3000);
if(window.addEventListener) document.addEventListener('DOMMouseScroll', stopScroll, false);
document.onmousewheel = stopScroll;
function stopScroll() {$('body').stop()};
return false;
})
You could make write your own code to set the animation value, and set a flag indicating that the change comes from an animation.
For example: (Untested)
var scrollAnimating = false
jQuery.fx.step.scrollTop = function(E) {
scrollAnimating = true;
E.elem.scrollTop = E.now;
scrollAnimating = false;
};
$('#gototop').click(function() {
$('body').animate({scrollTop:0},3000);
$(window).scroll(function () {
if (!scrollAnimating)
$('body').stop();
});
return false;
})
You can do the same thing for scrollLeft.
Note that I'm assuming that setting scrollTop is a reentrant call, so that the scroll event is fired inside the line E.elem.scrollTop = E.now. If it's not reentrant (it might be only in some browsers), the event will be fired after scrollAnimating gets set back to false. To fix that, you could reset scrollAnimating inside the scroll event.