How to to initialize keyboard event with given char/keycode in a Chrome extension?

后端 未结 3 1899
生来不讨喜
生来不讨喜 2020-12-03 15:04

I\'m developing a Google Chrome extension which simulates keyboard events on a web-page.

I found that event.initKeyboardEvent() does not work properly b

相关标签:
3条回答
  • 2020-12-03 15:46

    Because Chrome does not preserve custom properties when you initiate an event from a Content script to the page (and vice versa), inject a script in the page to take over this job. Here's a basic example which shows the idea. It is usable, although the key and keyCode properties are not correctly handled (those shouldn't be used anyway).

    // Example: Say, you've got a reference to a DOM element...    
    var elem = document.body;
    // And you want to "type" "A"
    var charCode = 65;
    
    // Now, you want to generate a key event...
    triggerKeyEvent(elem, charCode);
    
    // triggerKeyEvent is implemented as follows:
    function triggerKeyEvent(element, charCode) {
        // We cannot pass object references, so generate an unique selector
        var attribute = 'robw_' + Date.now();
        element.setAttribute(attribute, '');
        var selector = element.tagName + '[' + attribute + ']';
    
        var s = document.createElement('script');
        s.textContent = '(' + function(charCode, attribute, selector) {
            // Get reference to element...
            var element = document.querySelector(selector);
            element.removeAttribute(attribute);
    
            // Create KeyboardEvent instance
            var event = document.createEvent('KeyboardEvents');
            event.initKeyboardEvent(
                /* type         */ 'keypress',
                /* bubbles      */ true,
                /* cancelable   */ false,
                /* view         */ window,
                /* keyIdentifier*/ '',
                /* keyLocation  */ 0,
                /* ctrlKey      */ false,
                /* altKey       */ false,
                /* shiftKey     */ false,
                /* metaKey      */ false,
                /* altGraphKey  */ false
            );
            // Define custom values
            // This part requires the script to be run in the page's context
            var getterCode = {get: function() {return charCode}};
            var getterChar = {get: function() {return String.fromCharCode(charCode)}};
            Object.defineProperties(event, {
                charCode: getterCode,
                which: getterCode,
                keyCode: getterCode, // Not fully correct
                key: getterChar,     // Not fully correct
                char: getterChar
            });
    
            element.dispatchEvent(event);
        } + ')(' + charCode + ', "' + attribute + '", "' + selector + '")';
        (document.head||document.documentElement).appendChild(s);
        s.parentNode.removeChild(s);
        // The script should have removed the attribute already.
        // Remove the attribute in case the script fails to run.
        s.removeAttribute(attribute);
    }
    

    This is a simple example which triggers the keypress event for char "A". If you want to trigger more relevant key events, do not use triggerKeyEvent three times (because it has a slight overhead). Instead, modify the triggerKeyEvent function such that it fires all events (keydown, keypress, keyup and/or input) with the correct parameters.

    If you need to be able to change altKey, shiftKey, etc., just modify the function.
    Bottom line: The example I've shown is very basic and can be tweaked to suit your needs.

    Read more

    If you want to change the implementation to match the specification, read these sources:

    • W3C: DOM Level 3 Events specification, section Keyboard Event types
    • W3C: DOM Level 3 Events specification, appendix B: Legacy key attributes: keyCode, charCode, and which

    If you want to know more about the concept of Script injection in a content script, see:

    • Stack Overflow: Building a Chrome Extension - Inject code in a page using a Content script
    0 讨论(0)
  • 2020-12-03 16:01

    Incase anyone has the issue I faced with triggering a keyup with a specific keycode. This is one way.

    First off I tried @RobW's answer above with no luck. No Keycode passed, always undefined.

    So then I looked into @disya2's answer, which did work.

    So here's some code:-

    Manifest

    "permissions": [
        "debugger"
      ],
    

    ContentScript.js

    chrome.runtime.sendMessage({ pressEnter: true });
    

    Background.js

    chrome.runtime.onMessage.addListener(function(message,sender,sendResponse){
        if(message.pressEnter){
            chrome.tabs.query({active: true}, function(tabs) {
                chrome.debugger.attach({ tabId: tabs[0].id }, "1.0");
                chrome.debugger.sendCommand({ tabId: tabs[0].id }, 'Input.dispatchKeyEvent', { type: 'keyUp', windowsVirtualKeyCode:13, nativeVirtualKeyCode : 13, macCharCode: 13  });
                chrome.debugger.sendCommand({ tabId: tabs[0].id }, 'Input.dispatchKeyEvent', { type: 'keyDown', windowsVirtualKeyCode:13, nativeVirtualKeyCode : 13, macCharCode: 13  });
                chrome.debugger.detach({ tabId: tabs[0].id });
            });
        }
    });
    
    0 讨论(0)
  • 2020-12-03 16:03

    I found that chrome debugger protocol v1.1 is the definite answer to simulating key and mouse events from a Google Chrome extension. Part of the protocol is accessible through chrome.debugger API.

    0 讨论(0)
提交回复
热议问题