I have a small form that displays some progress information.
Very rarely I have to show a rather long message and I want to be able to resize this form when needed so th
It depends on the rendering engine being used. You can basically switch between GDI and GDI+. Switching can be done by setting the UseCompatibleTextRendering
property accordingly
When using GDI+ you should use MeasureString
:
string s = "A sample string";
SizeF size = e.Graphics.MeasureString(s, new Font("Arial", 24));
When using GDI (i.e. the native Win32 rendering) you should use the TextRenderer
class:
SizeF size = TextRenderer.MeasureText(s, new Font("Arial", 24));
See this article: Text Rendering: Build World-Ready Apps Using Complex Scripts In Windows Forms Controls
Back in the Win32 I was using the equivalent for VisualStyleRenderer::GetTextExtent function for this.
How about this:
Size stringsize = graphics.MeasureString("hello", myFont);
(Here is the MSDN link.)