I\'m using Windows Vista and Visual Studio 2010. Create a .Net 4 Windows Forms Application. Drop a progress bar on the default form, add code to handle the form load event a
I liked Derek W's answer and I managed to find a solution which supports data binding. I inherited from System.Windows.Forms.ProgressBar
and created new bindable property. Otherwise it's the same:
[DefaultBindingProperty("ValueNoAnimation")]
public class NoAnimationProgressBar : ProgressBar
{
/// <summary>
/// Sets the progress bar value, without using 'Windows Aero' animation.
/// This is to work around (hack) for a known WinForms issue where the progress bar
/// is slow to update.
/// </summary>
public int ValueNoAnimation
{
get => Value;
set
{
// To get around the progressive animation, we need to move the
// progress bar backwards.
if (value != Maximum)
Value = value + 1; // Move past
else
{
// Special case as value can't be set greater than Maximum.
Maximum = value + 1;
Value = value + 1;
Maximum = value;
}
Value = value; // Move to correct value
}
}
}
You can bind to the property like this (viewModel has an int property called Value
):
var dataSource = new BindingSource { DataSource = _viewModel };
progressBarBindingHack.DataBindings.Add("ValueNoAnimation", dataSource, "Value");
This is just how the Vista/7 progress bar is designed. When you change the value of the progress bar, the bar is animated to that value progressively.
The only way I know of avoiding this problem is to go backwards when updating the progress bar, as follows:
progressBar1.Value = n;
if (n>0)
progressBar1.Value = n-1;
For a more complete discussion see Disabling .NET progressbar animation when changing value?
Building off of Heffernan's tip on going backwards with the progress bar and Reinhart's extension method approach in a related question, I came up with my own solution.
The solution is pretty seamless and successfully handles the issue you will encounter when the value is at Maximum
. This extension method to ProgressBar
alleviates the lagging that is caused from the progressive animation style present in the WinForms ProgressBar
control when running on Windows Vista and 7 (I haven't tested on Windows 8 yet).
public static class ExtensionMethods
{
/// <summary>
/// Sets the progress bar value, without using 'Windows Aero' animation.
/// This is to work around a known WinForms issue where the progress bar
/// is slow to update.
/// </summary>
public static void SetProgressNoAnimation(this ProgressBar pb, int value)
{
// To get around the progressive animation, we need to move the
// progress bar backwards.
if (value == pb.Maximum)
{
// Special case as value can't be set greater than Maximum.
pb.Maximum = value + 1; // Temporarily Increase Maximum
pb.Value = value + 1; // Move past
pb.Maximum = value; // Reset maximum
}
else
{
pb.Value = value + 1; // Move past
}
pb.Value = value; // Move to correct value
}
}
Sample usage:
private void backgroundWorker_ProgressChanged(object sender,
ProgressChangedEventArgs e)
{
progressBar.SetProgressNoAnimation(e.ProgressPercentage);
}
A much simpler answer, as shown here, is to do this:
pbar.Value = value;
pbar.Value = value - 1;
pbar.Value = value;
Explanation:
It animates the PB as it increases, but not while it decreases. And that is why the above hack sppears to 'fix' the problem.
You can easily write a custom progress bar to show its value without animation. The following is a simple implementation to show the progress from 0 to 100 and revert to 0.
public class ProgressBarDirectRender : UserControl
{
private int _value;
public int Value
{
get { return _value; }
set
{
if (value < 0 || value > 100)
throw new ArgumentOutOfRangeException("value");
_value = value;
const int margin = 1;
using (var g = CreateGraphics())
{
if (_value == 0)
ProgressBarRenderer.DrawHorizontalBar(g, ClientRectangle);
else
{
var rectangle = new Rectangle(ClientRectangle.X + margin,
ClientRectangle.Y + margin,
ClientRectangle.Width * _value / 100 - margin * 2,
ClientRectangle.Height - margin * 2);
ProgressBarRenderer.DrawHorizontalChunks(g, rectangle);
}
}
}
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
ProgressBarRenderer.DrawHorizontalBar(e.Graphics, ClientRectangle);
}
}