I know the question can be regarded as \"politically incorrect\", but I\'m designing an app which \"by design\" must get the attention of people within the maximum possible
Both of these codes worked for me but I prefer the one from MediaPlayer
AudioManager audioManager=(AudioManager)getSystemService(Context.AUDIO_SERVICE);
audioManager.adjustVolume(AudioManager.ADJUST_RAISE, AudioManager.FLAG_PLAY_SOUND);
Uri notification = RingtoneManager.getDefaultUri(RingtoneManager.TYPE_NOTIFICATION);
MediaPlayer mp=new MediaPlayer();
mp.setLooping(false);
mp = MediaPlayer.create(HomeActivity.this, notification);
mp.setVolume(count,count);
mp.start();
});
I'd suggest using getStreamMaxVolume and setStreamVolume to do this:
int origionalVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
mAudioManager.setStreamVolume(AudioManager.STREAM_MUSIC, mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC), 0);
Then once you're done just set it back to the original volume.
I think I was beaten to the punch, ahh well :)
Some code that actually does this, I'm using the MediaPlayer rather than the soundpool as this gives you a play complete callback which doesn't appear to be present on the soundpool:
final AudioManager mAudioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
final int originalVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
mAudioManager.setStreamVolume(AudioManager.STREAM_MUSIC, mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC), 0);
MediaPlayer mp = new MediaPlayer();
mp.setAudioStreamType(AudioManager.STREAM_MUSIC);
mp.setDataSource("content://media/internal/audio/media/97");
mp.prepare();
mp.start();
mp.setOnCompletionListener(new OnCompletionListener()
{
@Override
public void onCompletion(MediaPlayer mp)
{
mAudioManager.setStreamVolume(AudioManager.STREAM_MUSIC, originalVolume, 0);
}
});
Btw the with call mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 0, 0, 1.0f);
the streamVolume values are actually floats 0 -> 1 that represent a percentage of the maximum value so you'd really just want to put in 1.0f there.
That's the wrong code.
AudioManager audioManager = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
audioManager.setStreamVolume(AudioManager.STREAM_MUSIC, audioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC), 0);
float count=100*.01f;
MediaPlayer mp=new MediaPlayer();
mp.setLooping(false);
mp = MediaPlayer.create(ActivityName.this, myUri);
mp.setVolume(count,count);
mp.start();
mp.setOnCompletionListener(new OnCompletionListener() {
public void onCompletion(MediaPlayer mp) {
// TODO Auto-generated method stub
mp.release();
mp.stop();
}
});
You can adjust the settings before playing the audio.
AudioManager audioManager = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
audioManager.setStreamVolume(AudioManager.STREAM_MUSIC, AudioManager.getStreamMaxVolume(), 0);