Which variables should I typecast when doing math operations in C/C++?

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野的像风
野的像风 2020-12-02 23:41

For example, when I\'m dividing two ints and want a float returned, I superstitiously write something like this:

int a = 2, b = 3;
float c = (float)a / (floa         


        
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  • 2020-12-03 00:16

    Division of integers: cast any one of the operands, no need to cast them both. If both operands are integers the division operation is an integer division, otherwise it is a floating-point division.

    As for the overflow question, there is no need to explicitly cast, as the compiler implicitly does that for you:

    #include <iostream>
    #include <limits>
    
    using namespace std;
    int main()
    {
        signed int a = numeric_limits<signed int>::max();
        unsigned int b = a + 1; // implicit cast, no overflow here
        cout << a << ' ' <<  b << endl;
        return 0;
    }
    
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  • 2020-12-03 00:19

    Do you need to cast one or two sides? The answer isn't dictated by the compiler. It has to know the exact, precse rules. Instead, the answer should be dictated by the person who will read the code later. For that reason alone, cast both sides to the same type. Implicit truncation might be visible enough, so that cast could be redundant.

    e.g. this cast float->int is obvious.

    int a = float(foo()) * float(c); 
    
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  • 2020-12-03 00:20

    In general, if operands are of different types, the compiler will promote all to the largest or most precise type:

    If one number is...   And the other is...    The compiler will promote to...
    -------------------   -------------------    -------------------------------
    char                  int                    int
    signed                unsigned               unsigned
    char or int           float                  float
    float                 double                 double
    

    Examples:

    char       + int             ==> int
    signed int + unsigned char   ==> unsigned int
    float      + int             ==> float
    

    Beware, though, that promotion occurs only as required for each intermediate calculation, so:

    4.0 + 5/3  =  4.0 + 1 = 5.0

    This is because the integer division is performed first, then the result is promoted to float for the addition.

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  • 2020-12-03 00:25

    Question 1: Float division

    int a = 2, b = 3;
    float c = static_cast<float>(a) / b;  // need to convert 1 operand to a float
    

    Question 2: How the compiler works

    Five rules of thumb to remember:

    • Arithmetic operations are always performed on values of the same type.
    • The result type is the same as the operands (after promotion)
    • The smallest type arithmetic operations are performed on is int.
    • ANSCI C (and thus C++) use value preserving integer promotion.
    • Each operation is done in isolation.

    The ANSI C rules are as follows:
    Most of these rules also apply to C++ though not all types are officially supported (yet).

    • If either operand is a long double the other is converted to a long double.
    • If either operand is a double the other is converted to a double.
    • If either operand is a float the other is converted to a float.
    • If either operand is a unsigned long long the other is converted to unsigned long long.
    • If either operand is a long long the other is converted to long long.
    • If either operand is a unsigned long the other is converted to unsigned long.
    • If either operand is a long the other is converted to long.
    • If either operand is a unsigned int the other is converted to unsigned int.
    • Otherwise both operands are converted to int.

    Overflow

    Overflow is always a problem. Note. The type of the result is the same as the input operands so all the operations can overflow, so yes you do need to worry about it (though the language does not provide any explicit way to catch this happening.

    As a side note:
    Unsigned division can not overflow but signed division can.

    std::numeric_limits<int>::max() / -1  // No Overflow
    std::numeric_limits<int>::min() / -1  // Will Overflow
    
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  • 2020-12-03 00:25

    In the case of the floating-point division, as long as one variable is of a floating-point datatype (float or double), then the other variable should be widened to a floating-point type, and floating-point division should occur; so there's no need to cast both to a float.

    Having said that, I always cast both to a float, anyway.

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  • 2020-12-03 00:30

    You can just cast one of them. It doesn't matter which one though.

    Whenever the types don't match, the "smaller" type is automatically promoted to the "larger" type, with floating point being "larger" than integer types.

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