Metal / SceneKit Fragment Shaders - How to avoid rendering ontop of other geometry?

前端 未结 0 1611
温柔的废话
温柔的废话 2020-12-02 23:37

I\'ve been learning both how to write shaders in general, as well as how to use shaders with SceneKit\'s SCNTechnique in order to post-process a scene being rendered in an S

相关标签:
回答
  • 消灭零回复
提交回复
热议问题