A struct can be either passed/returned by value or passed/returned by reference (via a pointer) in C.
The general consensus seems to be that the former can be applie
On a typical PC, performance should not be an issue even for fairly large structures (many dozens of bytes). Consequently other criteria are important, especially semantics: Do you indeed want to work on a copy? Or on the same object, e.g. when manipulating linked lists? The guideline should be to express the desired semantics with the most appropriate language construct in order to make the code readable and maintainable.
That said, if there is any performance impact it may not be as clear as one would think.
Memcpy is fast, and memory locality (which is good for the stack) may be more important than data size: The copying may all happen in the cache, if you pass and return a struct by value on the stack. Also, return value optimization should avoid redundant copying of local variables to be returned (which naive compilers did 20 or 30 years ago).
Passing pointers around introduces aliases to memory locations which then cannot be cached as efficiently any longer. Modern languages are often more value-oriented because all data is isolated from side effects which improves the compiler's ability to optimize.
The bottom line is yes, unless you run into problems feel free to pass by value if it is more convenient or appropriate. It may even be faster.
My experience, nearly 40 years of real-time embedded, last 20 using C; is that the best way is to pass a pointer.
In either case the address of the struct needs to be loaded, then the offset for the field of interest needs to be calculated...
When passing the whole struct, if it is not passed by reference, then
Similar considerations exist for when a struct is returned by value.
However, "small" structs, that can be completely held in a working register to two are passed in those registers especially if certain levels of optimization are used in the compile statement.
The details of what is considered 'small' depend on the compiler and the underlying hardware architecture.
Since the argument-passing part of the question is already answered, I'll focus on the returning part.
The best thing to do IMO is to not return structs or pointers to structs at all, but to pass a pointer to the 'result struct' to the function.
void sum(struct Point* result, struct Point* a, struct Point* b);
This has the following advantages:
result
struct can live either on the stack or on the heap, at the caller's discretion.How a struct is passed to or from a function depends on the application binary interface (ABI) and the procedure call standard (PCS, sometimes included in the ABI) for your target platform (CPU/OS, for some platforms there may be more than one version).
If the PCS actually allows to pass a struct in registers, this not only depends on its size, but also on its position in the argument list and the types of preceeding arguments. ARM-PCS (AAPCS) for instance packs arguments into the first 4 registers until they are full and passes further data onto the stack, even if that means an argument is split (all simplified, if interested: the documents are free for download from ARM).
For structs returned, if they are not passed through registers, most PCS allocate the space on the stack by the caller and pass a pointer to the struct to the callee (implicit variant). This is identical to a local variable in the caller and passing the pointer explicitly - for the callee. However, for the implicit variant, the result has to be copied to another struct, as there is no way to get a reference to the implicitly allocated struct.
Some PCS might do the same for argument structs, others just use the same mechanisms as for scalars. In any way, you defer such optimizations until you really know you need them. Also read the PCS of your target platform. Remember, that your code might perform even worse on a different platform.
Note: passing a struct through a global temp is not used by modern PCS, as it is not thread-safe. For some small microcontroller architectures, this might be different, however. Mostly if they only have a small stack (S08) or restricted features (PIC). But for these most times structs are not passed in registers, either, and pass-by-pointer is strongly recommended.
If it is just for immutability of the original: pass a const mystruct *ptr
. Unless you cast away the const
that will give a warning at least when writing to the struct. The pointer itself can also be constant: const mystruct * const ptr
.
So: No rule of thumb; it depends on too many factors.
in an abstract way a set of data values passed to a function is a structure by value, albeit undeclared as such. you can declare a function as a structure, in some cases requiring a type definition. when you do this everything is on the stack. and that is the problem. by putting your data values on the stack it becomes vulnerable to over writing if a function or sub is called with parameters before you utilize or copy the data elsewhere. it is best to use pointers and classes.
Really the best rule of thumb, when it comes to passing a struct as argument to a function by reference vs by value, is to avoid passing it by value. The risks almost always outweigh the benefits.
For the sake of completeness I'll point out that when passing/returning a struct by value a few things happen:
Now getting to what small enough means in terms of size of the struct - so that it's 'worth' passing it by value, that would depend on a few things:
Bottom line - it's very difficult to say when it's ok to pass a struct by value. It's safer to just not do it :)