Writing a function I must declare input and output data types like this:
int my_function (int argument) {}
Is it possible to make such a de
Your choices are
ALTERNATIVE 1
You can use templates
template <typename T>
T myfunction( T t )
{
return t + t;
}
ALTERNATIVE 2
Plain function overloading
bool myfunction(bool b )
{
}
int myfunction(int i )
{
}
You provide a different function for each type of each argument you expect. You can mix it Alternative 1. The compiler will the right one for you.
ALTERNATIVE 3
You can use union
union myunion
{
int i;
char c;
bool b;
};
myunion my_function( myunion u )
{
}
ALTERNATIVE 4
You can use polymorphism. Might be an overkill for int , char , bool but useful for more complex class types.
class BaseType
{
public:
virtual BaseType* myfunction() = 0;
virtual ~BaseType() {}
};
class IntType : public BaseType
{
int X;
BaseType* myfunction();
};
class BoolType : public BaseType
{
bool b;
BaseType* myfunction();
};
class CharType : public BaseType
{
char c;
BaseType* myfunction();
};
BaseType* myfunction(BaseType* b)
{
//will do the right thing based on the type of b
return b->myfunction();
}
read this tutorial, it gives some nice examples http://www.cplusplus.com/doc/tutorial/templates/
#include <iostream>
template <typename T>
T f(T arg)
{
return arg;
}
int main()
{
std::cout << f(33) << std::endl;
std::cout << f('a') << std::endl;
std::cout << f(true) << std::endl;
}
output:
33
a
1
Or you can do:
int i = f(33);
char c = f('a');
bool b = f(true);
Use a template:
template <typename T>
T my_function(T arg) {
// Do stuff
}
int a = my_function<int>(4);
Or just overload:
int my_function(int a) { ... }
char my_function(char a) { ... }
bool my_function(bool a) { ... }