I\'m developing simple C# application using Windows.Forms on .NET. I need some button that will show a drop-down menu with subcategories - much like ToolStripMenu, but the b
Jaex's MenuButton class above was perfect for me. I did add the logic below into the OnMouseDown so that the context menu would only show up if I clicked on the arrow. The normal click event would get triggered if I clicked in the larger portion. Allowed for a "Default" click action.
if (Menu != null && mevent.Button == MouseButtons.Left)
{
if (mevent.Location.X >= this.Width - 14)
{
System.Drawing.Point menuLocation;
if (ShowMenuUnderCursor)
{
menuLocation = mevent.Location;
}
else
{
menuLocation = new System.Drawing.Point(0, Height);
}
Menu.Show(this, menuLocation);
}
}
Thought this might be useful to someone. Thanks Jaex
Expanding @Jaex answer a little bit to allow for a separator line, conditional drawing of the arrow if nothing is configured and a separate click event for the main button body and the menu arrow.
It should be noted that for better alignment you can set the button.TextAlign = System.Drawing.ContentAlignment.MiddleLeft;
Here is my slight improvement
public class SplitButton : Button
{
[DefaultValue(null), Browsable(true),
DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
public ContextMenuStrip Menu { get; set; }
[DefaultValue(20), Browsable(true),
DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
public int SplitWidth { get; set; }
public SplitButton()
{
SplitWidth = 20;
}
protected override void OnMouseDown(MouseEventArgs mevent)
{
var splitRect = new Rectangle(this.Width - this.SplitWidth, 0, this.SplitWidth, this.Height);
// Figure out if the button click was on the button itself or the menu split
if (Menu != null &&
mevent.Button == MouseButtons.Left &&
splitRect.Contains(mevent.Location) )
{
Menu.Show(this, 0, this.Height); // Shows menu under button
//Menu.Show(this, mevent.Location); // Shows menu at click location
}
else
{
base.OnMouseDown(mevent);
}
}
protected override void OnPaint(PaintEventArgs pevent)
{
base.OnPaint(pevent);
if (this.Menu != null && this.SplitWidth > 0)
{
// Draw the arrow glyph on the right side of the button
int arrowX = ClientRectangle.Width - 14;
int arrowY = ClientRectangle.Height / 2 - 1;
var arrowBrush = Enabled ? SystemBrushes.ControlText : SystemBrushes.ButtonShadow;
var arrows = new[] { new Point(arrowX, arrowY), new Point(arrowX + 7, arrowY), new Point(arrowX + 3, arrowY + 4) };
pevent.Graphics.FillPolygon(arrowBrush, arrows);
// Draw a dashed separator on the left of the arrow
int lineX = ClientRectangle.Width - this.SplitWidth;
int lineYFrom = arrowY - 4;
int lineYTo = arrowY + 8;
using( var separatorPen = new Pen(Brushes.DarkGray){DashStyle = DashStyle.Dot})
{
pevent.Graphics.DrawLine(separatorPen, lineX, lineYFrom, lineX, lineYTo);
}
}
}
}
I was fiddling with this issue as well and found an extremely simple solution (albeit a little dirty-hacky): place a ComboBox
under the Button
, such that it shows the dropdown arrow right next to the button.
Then use SelectedIndexChanged
of the ComboBox
to change the Button
behaviour, or do what you want it to do immediately.
Show context menu below button when it's clicked.
Infragistics has the WinDropDownButton: http://help.infragistics.com/Help/NetAdvantage/WinForms/2012.1/CLR2.0/html/WinDropDownButton_About_WinDropDownButton.html
So it certainly exists, however you may not be looking for a paid third-party control.
You can show the ContextMenuStrip on the click event:
private void button1_Click(object sender, EventArgs e) {
contextMenuStrip1.Show(button1, new Point(0, button1.Height));
}
To make your own determination whether to show the menu above or below the button, you can try using this code, which measures the menu and determines whether or not it would be partially offscreen:
private void button1_Click(object sender, EventArgs e) {
Point screenPoint = button1.PointToScreen(new Point(button1.Left, button1.Bottom));
if (screenPoint.Y + contextMenuStrip1.Size.Height > Screen.PrimaryScreen.WorkingArea.Height) {
contextMenuStrip1.Show(button1, new Point(0, -contextMenuStrip1.Size.Height));
} else {
contextMenuStrip1.Show(button1, new Point(0, button1.Height));
}
}