pthread synchronized blocking queue

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Happy的楠姐
Happy的楠姐 2020-12-02 13:54

I\'m looking for a recommended implementation of a thread-safe blocking queue (multi producer/consumer) in C using pthread synchronization semantics.

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  • 2020-12-02 14:16

    Here's one I use

    threadqueue.h

    #ifndef _THREADQUEUE_H_
    #define _THREADQUEUE_H_ 1
    
    #include <pthread.h>
    
    #ifdef __cplusplus
    extern "C" {
    #endif
    /**
     * @defgroup ThreadQueue ThreadQueue
     *
     * Little API for waitable queues, typically used for passing messages
     * between threads.
     *
     */
    
    /**
     * @mainpage
       */
    
    /**
     * A thread message.
     *
     * @ingroup ThreadQueue
     *
     * This is used for passing to #thread_queue_get for retreive messages.
     * the date is stored in the data member, the message type in the  #msgtype.
     *
     * Typical:
     * @code
     * struct threadmsg;
     * struct myfoo *foo;
     * while(1)
     *      ret = thread_queue_get(&queue,NULL,&message);
     *      ..
     *      foo = msg.data;
     *      switch(msg.msgtype){
     *              ...
     *      }
     * }
     * @endcode
     *
     */
    struct threadmsg{
            /**
             * Holds the data.
             */
            void *data;
            /**
             * Holds the messagetype
             */
            long msgtype;
            /**
            * Holds the current queue lenght. Might not be meaningful if there's several readers
            */
            long qlength;
    
    };
    
    
    /**
     * A TthreadQueue
     *
     * @ingroup ThreadQueue
     *
     * You should threat this struct as opaque, never ever set/get any
     * of the variables. You have been warned.
     */
    struct threadqueue {
    /**
     * Length of the queue, never set this, never read this.
     * Use #threadqueue_length to read it.
     */
            long length;
    /**
     * Mutex for the queue, never touch.
     */
            pthread_mutex_t mutex;
    /**
     * Condition variable for the queue, never touch.
     */
            pthread_cond_t cond;
    /**
     * Internal pointers for the queue, never touch.
     */
            struct msglist *first,*last;
    /**
     * Internal cache of msglists
     */
        struct msglist *msgpool;
    /**
     * No. of elements in the msgpool
     */
        long msgpool_length;
    };
    
    /**
     * Initializes a queue.
     *
     * @ingroup ThreadQueue
     *
     * thread_queue_init initializes a new threadqueue. A new queue must always
     * be initialized before it is used.
     *
     * @param queue Pointer to the queue that should be initialized
     * @return 0 on success see pthread_mutex_init
     */
    int thread_queue_init(struct threadqueue *queue);
    
    /**
     * Adds a message to a queue
     *
     * @ingroup ThreadQueue
     *
     * thread_queue_add adds a "message" to the specified queue, a message
     * is just a pointer to a anything of the users choice. Nothing is copied
     * so the user must keep track on (de)allocation of the data.
     * A message type is also specified, it is not used for anything else than
     * given back when a message is retreived from the queue.
     *
     * @param queue Pointer to the queue on where the message should be added.
     * @param data the "message".
     * @param msgtype a long specifying the message type, choice of the user.
     * @return 0 on succes ENOMEM if out of memory EINVAL if queue is NULL
     */
    int thread_queue_add(struct threadqueue *queue, void *data, long msgtype);
    
    /**
     * Gets a message from a queue
     *
     * @ingroup ThreadQueue
     *
     * thread_queue_get gets a message from the specified queue, it will block
     * the caling thread untill a message arrives, or the (optional) timeout occurs.
     * If timeout is NULL, there will be no timeout, and thread_queue_get will wait
     * untill a message arrives.
     *
     * struct timespec is defined as:
     * @code
     *      struct timespec {
     *                 long    tv_sec;         // seconds
     *                 long    tv_nsec;        // nanoseconds
     *             };
     * @endcode
     *
     * @param queue Pointer to the queue to wait on for a message.
     * @param timeout timeout on how long to wait on a message
     * @param msg pointer that is filled in with mesagetype and data
     *
     * @return 0 on success EINVAL if queue is NULL ETIMEDOUT if timeout occurs
     */
    int thread_queue_get(struct threadqueue *queue, const struct timespec *timeout, struct threadmsg *msg);
    
    
    /**
     * Gets the length of a queue
     *
     * @ingroup ThreadQueue
     *
     * threadqueue_length returns the number of messages waiting in the queue
     *
     * @param queue Pointer to the queue for which to get the length
     * @return the length(number of pending messages) in the queue
     */
    long thread_queue_length( struct threadqueue *queue );
    
    /**
     * @ingroup ThreadQueue
     * Cleans up the queue.
     *
     * threadqueue_cleanup cleans up and destroys the queue.
     * This will remove all messages from a queue, and reset it. If
     * freedata is != 0 free(3) will be called on all pending messages in the queue
     * You cannot call this if there are someone currently adding or getting messages
     * from the queue.
     * After a queue have been cleaned, it cannot be used again untill #thread_queue_init
     * has been called on the queue.
     *
     * @param queue Pointer to the queue that should be cleaned
     * @param freedata set to nonzero if free(3) should be called on remaining
     * messages
     * @return 0 on success EINVAL if queue is NULL EBUSY if someone is holding any locks on the queue
     */
    int thread_queue_cleanup(struct threadqueue *queue, int freedata);
    
    #ifdef __cplusplus
    }
    #endif
    
    #endif
    

    threadqueue.c

    #include <stdlib.h>
    #include <string.h>
    #include <errno.h>
    #include <pthread.h>
    #include <sys/time.h>
    #include "../h/threadqueue.h"
    
    
    #define MSGPOOL_SIZE 256
    
    struct msglist {
        struct threadmsg msg;
        struct msglist *next;
    };
    
    static inline struct msglist *get_msglist(struct threadqueue *queue)
    {
        struct msglist *tmp;
    
        if(queue->msgpool != NULL) {
            tmp = queue->msgpool;
            queue->msgpool = tmp->next;
            queue->msgpool_length--;
        } else {
            tmp = malloc(sizeof *tmp);
        }
    
        return tmp;
    }
    
    static inline void release_msglist(struct threadqueue *queue,struct msglist *node)
    {
    
        if(queue->msgpool_length > ( queue->length/8 + MSGPOOL_SIZE)) {
            free(node);
        } else {
            node->msg.data = NULL;
            node->msg.msgtype = 0;
            node->next = queue->msgpool;
            queue->msgpool = node;
            queue->msgpool_length++;
        }
        if(queue->msgpool_length > (queue->length/4 + MSGPOOL_SIZE*10)) {
            struct msglist *tmp = queue->msgpool;
            queue->msgpool = tmp->next;
            free(tmp);
            queue->msgpool_length--;
        }
    }
    
    int thread_queue_init(struct threadqueue *queue)
    {
        int ret = 0;
        if (queue == NULL) {
            return EINVAL;
        }
        memset(queue, 0, sizeof(struct threadqueue));
        ret = pthread_cond_init(&queue->cond, NULL);
        if (ret != 0) {
            return ret;
        }
    
        ret = pthread_mutex_init(&queue->mutex, NULL);
        if (ret != 0) {
            pthread_cond_destroy(&queue->cond);
            return ret;
        }
    
        return 0;
    
    }
    
    int thread_queue_add(struct threadqueue *queue, void *data, long msgtype)
    {
        struct msglist *newmsg;
        pthread_mutex_lock(&queue->mutex);
        newmsg = get_msglist(queue);
        if (newmsg == NULL) {
            pthread_mutex_unlock(&queue->mutex);
            return ENOMEM;
        }
        newmsg->msg.data = data;
        newmsg->msg.msgtype = msgtype;
    
        newmsg->next = NULL;
        if (queue->last == NULL) {
            queue->last = newmsg;
            queue->first = newmsg;
        } else {
            queue->last->next = newmsg;
            queue->last = newmsg;
        }
    
            if(queue->length == 0)
                    pthread_cond_broadcast(&queue->cond);
        queue->length++;
        pthread_mutex_unlock(&queue->mutex);
    
        return 0;
    
    }
    
    int thread_queue_get(struct threadqueue *queue, const struct timespec *timeout, struct threadmsg *msg)
    {
        struct msglist *firstrec;
        int ret = 0;
        struct timespec abstimeout;
    
        if (queue == NULL || msg == NULL) {
            return EINVAL;
        }
        if (timeout) {
            struct timeval now;
    
            gettimeofday(&now, NULL);
            abstimeout.tv_sec = now.tv_sec + timeout->tv_sec;
            abstimeout.tv_nsec = (now.tv_usec * 1000) + timeout->tv_nsec;
            if (abstimeout.tv_nsec >= 1000000000) {
                abstimeout.tv_sec++;
                abstimeout.tv_nsec -= 1000000000;
            }
        }
    
        pthread_mutex_lock(&queue->mutex);
    
        /* Will wait until awakened by a signal or broadcast */
        while (queue->first == NULL && ret != ETIMEDOUT) {  //Need to loop to handle spurious wakeups
            if (timeout) {
                ret = pthread_cond_timedwait(&queue->cond, &queue->mutex, &abstimeout);
            } else {
                pthread_cond_wait(&queue->cond, &queue->mutex);
    
            }
        }
        if (ret == ETIMEDOUT) {
            pthread_mutex_unlock(&queue->mutex);
            return ret;
        }
    
        firstrec = queue->first;
        queue->first = queue->first->next;
        queue->length--;
    
        if (queue->first == NULL) {
            queue->last = NULL;     // we know this since we hold the lock
            queue->length = 0;
        }
    
    
        msg->data = firstrec->msg.data;
        msg->msgtype = firstrec->msg.msgtype;
            msg->qlength = queue->length;
    
        release_msglist(queue,firstrec);
        pthread_mutex_unlock(&queue->mutex);
    
        return 0;
    }
    
    //maybe caller should supply a callback for cleaning the elements ?
    int thread_queue_cleanup(struct threadqueue *queue, int freedata)
    {
        struct msglist *rec;
        struct msglist *next;
        struct msglist *recs[2];
        int ret,i;
        if (queue == NULL) {
            return EINVAL;
        }
    
        pthread_mutex_lock(&queue->mutex);
        recs[0] = queue->first;
        recs[1] = queue->msgpool;
        for(i = 0; i < 2 ; i++) {
            rec = recs[i];
            while (rec) {
                next = rec->next;
                if (freedata) {
                    free(rec->msg.data);
                }
                free(rec);
                rec = next;
            }
        }
    
        pthread_mutex_unlock(&queue->mutex);
        ret = pthread_mutex_destroy(&queue->mutex);
        pthread_cond_destroy(&queue->cond);
    
        return ret;
    
    }
    
    long thread_queue_length(struct threadqueue *queue)
    {
        long counter;
        // get the length properly
        pthread_mutex_lock(&queue->mutex);
        counter = queue->length;
        pthread_mutex_unlock(&queue->mutex);
        return counter;
    
    }
    
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  • 2020-12-02 14:24

    Try APR queues. It's used by the apache web server and pretty well tested.

    http://apr.apache.org/docs/apr-util/1.3/apr__queue_8h.html

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