SVG rendering in a PyGame application

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悲哀的现实
悲哀的现实 2020-12-02 12:34

In a pyGame application, I would like to render resolution-free GUI widgets described in SVG.

What tool and/or library can I use to reach this goal ?

(I like

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  • 2020-12-02 13:16

    The question is quite old but 10 years passed and there is new possibility that works and does not require librsvg anymore. There is Cython wrapper over nanosvg library and it works:

    from svg import Parser, Rasterizer
    
    
    def load_svg(filename, surface, position, size=None):
        if size is None:
            w = surface.get_width()
            h = surface.get_height()
        else:
            w, h = size
        svg = Parser.parse_file(filename)
        rast = Rasterizer()
        buff = rast.rasterize(svg, w, h)
        image = pygame.image.frombuffer(buff, (w, h), 'ARGB')
        surface.blit(image, position)
    

    I found Cairo/rsvg solution too complicated to get to work because of dependencies are quite obscure to install.

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  • 2020-12-02 13:19

    The last comment crashed when I ran it because svg.render_cairo() is expecting a cairo context and not a cairo surface. I created and tested the following function and it seems to run fine on my system.

    import array,cairo, pygame,rsvg
    
    def loadsvg(filename,surface,position):
        WIDTH = surface.get_width()
        HEIGHT = surface.get_height()
        data = array.array('c', chr(0) * WIDTH * HEIGHT * 4)
        cairosurface = cairo.ImageSurface.create_for_data(data, cairo.FORMAT_ARGB32, WIDTH, HEIGHT, WIDTH * 4)
        svg = rsvg.Handle(filename)
        svg.render_cairo(cairo.Context(cairosurface))
        image = pygame.image.frombuffer(data.tostring(), (WIDTH, HEIGHT),"ARGB")
        surface.blit(image, position) 
    
    WIDTH = 800
    HEIGHT = 600
    pygame.init()
    window = pygame.display.set_mode((WIDTH, HEIGHT))
    screen = pygame.display.get_surface()
    
    loadsvg("test.svg",screen,(0,0))
    
    pygame.display.flip() 
    
    clock = pygame.time.Clock()
    while True:
        clock.tick(15)
        event = pygame.event.get()
        for e in event:
            if e.type == 12:
                raise SystemExit
    
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  • 2020-12-02 13:20

    pygamesvg seems to do what you want (though I haven't tried it).

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