I have the following dojo codes to create a surface graphics element under a div:
....
First of all you need to create a surface once and keep it somewhere handy. Example:
var surface = dojox.gfx.createSurface(domNode, widthInPx, heightInPx);
domNode
is usually an unadorned <div>
, which is used as a placeholder for a surface.
You can clear everything on the surface in one go (all existing shape objects will be invalidated, don't use them after that):
surface.clear();
All surface-related functions and methods can be found in the official documentation on dojox.gfx.Surface. Examples of use can be found in dojox/gfx/tests/
.
In Dojo 1.7 or newer, use domConstruct.empty(String|DomNode):
require(["dojo/dom-construct"], function(domConstruct){
// Empty node's children byId:
domConstruct.empty("someId");
});
In older Dojo, use dojo.empty(String|DomNode) (deprecated at Dojo 1.8):
dojo.empty( id or DOM node );
Each of these empty
methods safely removes all children of the node.
From the dojo API documentation:
dojo.html._emptyNode(node);
If you are looking for a modern >1.7 Dojo way of destroying all node's children this is the way:
// Destroys all domNode's children nodes
// domNode can be a node or its id:
domConstruct.empty(domNode);
Safely empty the contents of a DOM element. empty() deletes all children but keeps the node there.
Check "dom-construct" documentation for more details.
// Destroys domNode and all it's children
domConstruct.destroy(domNode);
Destroys a DOM element. destroy() deletes all children and the node itself.
node.innerHTML = "";
Non-standard, but fast and well supported.
while(node.firstChild) {
node.removeChild(node.firstChild);
}