I use boehm-gc a lot. It is straight-forward to use, but the documentation is really poor. There is a C++ page, but its quite hard to find.
Basically, you just make sure that every class inherits from their base class, and that you always pass gc_allocator to a container. In a number of cases you want to use libgccpp to catch other uses of new and delete. These are largely high-level changes, and we find that we can turn off the GC at compile-time using an #ifdef, and that supporting this only affects one or two files.
My major problem with it is that you can no longer use Valgrind, unless you turn the collector off first. While turning the collector off is easy to do, and doesn't require recompiling, it's obviously impossible to use it if you start to run out of memory.