JS defineProperty and prototype

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误落风尘
误落风尘 2020-12-02 08:15

As you know we can define getters and setters in JS using defineProperty(). I\'ve been stuck when trying to extend my class using defineProperty().

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6条回答
  • 2020-12-02 08:54

    This solution is without extra memory consumption. Your updated code is close. You just need to use this.props[field_name] instead of direct this[field_name].

    Please note that defineProperty call replaced to Object.create

    Js Fiddle http://jsfiddle.net/amuzalevskyi/65hnpad8/

    // util
    function createFieldDeclaration(fields) {
        var decl = {};
        for (var i = 0; i < fields.length; i++) {
            (function(fieldName) {
                decl[fieldName] = {
                    get: function () {
                        return this.props[fieldName];
                    },
                    set: function (value) {
                        this.props[fieldName] = value;
                    }
                }
            })(fields[i]);
        }
        return decl;
    }
    
    // class definition
    function User(id, name) {
        this.props = {};
        this.id = id;
        this.name = name;
    }
    User.prototype = Object.create(Object.prototype, createFieldDeclaration(['id','name']));
    
    // tests
    var Alex = new User(0, 'Alex'),
        Andrey = new User(1, 'Andrey');
    
    document.write(Alex.name + '<br/>'); // Alex
    document.write(Andrey.name + '<br/>'); // Andrey
    
    Alex.name = "Alexander";
    document.write(Alex.name + '<br/>'); // Alexander
    document.write(Andrey.name + '<br/>'); //Andrey
    
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  • 2020-12-02 08:56

    Please don't implement any other version because it will eat all your memory in your app:

    var Player = function(){this.__gold = 0};
    
    Player.prototype = {
    
        get gold(){
            return this.__gold * 2;
        },
    
    
    
        set gold(gold){
            this.__gold = gold;
        },
    };
    
    var p = new Player();
    p.gold = 2;
    alert(p.gold); // 4
    

    If 10000 objects are instantiated:

    • With my method: you will only have 2 functions in the memory;
    • With the other methods: 10000 * 2 = 20000 functions in the memory;
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  • 2020-12-02 08:59

    I came to the same conclusion as Mikhail Kraynov three minutes after he answered. That solution defines new properties each time the constructor is called. I wondered if, as you asked, there was a way of putting the getters and setters in the prototype. Here is what I came up with:

    var User = (function () {
      function User (id, nam) {
        Object.defineProperty (this, '__',  // Define property for field values   
           { value: {} });
    
        this.id = id;
        this.nam = nam;
      }
    
      (function define_fields (fields){
        fields.forEach (function (field_name) {
          Object.defineProperty (User.prototype, field_name, {
            get: function () { return this.__ [field_name]; },
            set: function (new_value) {
                   // some business logic goes here 
                   this.__[field_name] = new_value;
                 }
          });
        });
      }) (fields);
    
      return User;
    }) ();  
    

    In this solution I define the field getters and setters in the prototype but reference a (hidden) property in each instance which holds the field values.

    See the fiddle here : http://jsfiddle.net/Ca7yq

    I added some more code to the fiddle to show some effects on enumeration of properties : http://jsfiddle.net/Ca7yq/1/

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  • From the accepted answer, I realize what we're trying to do here is defining private instance variables. These variables should be on the instance (this), rather than on the prototype object. Normally we name private variables by prefixing an underscore to the property's name.

    var Vehicle = {};
    Object.defineProperty(Vehicle, "make", {
        get: function() { return this._make; }
        set: function(value) { this._make = value; }
    });
    
    function Car(m) { this.make = m; }    //this will set the private var _make
    Car.prototype = Vehicle;
    

    The accepted answer basically puts all private variables in a container instead, which is actually better.

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  • 2020-12-02 09:09

    As you define your properties on the prototype object of all user instances, all those objects will share the same value variable. If that is not what you want, you will need to call defineFields on each user instance separately - in the constructor:

    function User(id, name){
        this.define_fields(["name", "id"]);
        this.id     = id
        this.name   = name
    }
    User.prototype.define_fields = function(fields) {
        var user = this;
        fields.forEach(function(field_name) {
            var value;
            Object.defineProperty(user, field_name, {
                get: function(){ return value; },
                set: function(new_value){
                    /* some business logic goes here */
                    value = new_value;
                }
            });
        });
    };
    
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  • 2020-12-02 09:17

    It seems to me, that when you defineProperties for prototype, all instances shares that properties. So the right variant could be

    var User = (function(){
    // constructor
    function User(id, name){
        this.id     = id
        this.name   = name
    
        Object.defineProperty(this, "name", {
            get: function(){ return name },
            set: function(new_value){
                //Some business logic, upperCase, for example
                new_value = new_value.toUpperCase();
                name = new_value
            }
        })
    }
    return User;
    })();
    
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