Where and how to __bridge

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陌清茗
陌清茗 2020-12-02 08:34

I need some advice on __bridge-ing in iOS.

Hopefully the SSCCE1 below will explain the problem better than I can in words, but I n

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  • 2020-12-02 08:51

    The documentation on the use of the bridge keyword can be found here. Specifically, I want to point out §3.2.4:

    (__bridge T) op casts the operand to the destination type T. If T is a retainable object pointer type, then op must have a non-retainable pointer type. If T is a non-retainable pointer type, then op must have a retainable object pointer type. Otherwise the cast is ill-formed. There is no transfer of ownership, and ARC inserts no retain operations.

    (__bridge_retained T) op casts the operand, which must have retainable object pointer type, to the destination type, which must be a non-retainable pointer type. ARC retains the value, subject to the usual optimizations on local values, and the recipient is responsible for balancing that +1.

    (__bridge_transfer T) op casts the operand, which must have non-retainable pointer type, to the destination type, which must be a retainable object pointer type. ARC will release the value at the end of the enclosing full-expression, subject to the usual optimizations on local values.

    The pointer you're being passed in (void*) is a non retainable pointer type, whereas your NSMutableArray is a retainable pointer type. This rules out __bridge_retained straight away. So the question is, to __bridge or to __bridge_transfer?

    __bridge_transfer is typically used when you want the Objective-C pointer from a method that returns a CF Object that has been retained. For example, CFStringCreateWithFormat will return a retained CFString, but if you want an NSString from it, you need to __bridge_transfer between them. This will make ARC release the object that CF retained when appropriate. For example, NSString* str = (__bridge_transfer NSString*) CFStringCreateWithFormat(...);

    Your code isn't doing that, you don't need to meddle with the ownership. Your main method is in control of its memory management, and is simply passing a reference to a method it calls (albeit indirectly, but it's all within the scope of main). As such, you would use __bridge.

    But wait, when I use __bridge, my code gets memory access errors!?

    Ah, this is an issue with the code you posted, and isn't in relation to the whole bridging discussion. You need to pass a void* to CGApplyPath, for your processing function _processPathElement. What you're passing is NSMutableArray**.

    When you recast to the NSMutableArray*, you're actually casting a NSMutableArray**. This will cause the infamous EXC_BAD_ACCESS. You need to pass the pointer itself, not a pointer to a pointer. But, CGPathApply(path, pathPoints, _processPathElement) will not work, you cannot pass off a NSMutableArray* as a void*. What you need (ironically), is a bridge. For the same reasons as before, all you need is __bridge. See below the code, with the correct bridges in place, and working as expected:

    #import <UIKit/UIKit.h>
    #import <Foundation/Foundation.h>
    
    void _processPathElement(void* info, const CGPathElement* element)
    {
        NSMutableArray *array = (__bridge NSMutableArray*) info;
        switch (element->type)
        {
            case kCGPathElementMoveToPoint:
            case kCGPathElementAddLineToPoint:
            {
                CGPoint point = element->points[0];
                [array addObject:[NSValue valueWithCGPoint:point]];
                break;
            }
            default:
                break;
        }
    }
    
    int main(int argc, char *argv[])
    {
        @autoreleasepool
        {
            //Create path
            CGMutablePathRef path = CGPathCreateMutable();
            CGPathMoveToPoint(   path, NULL, 0, 0);
            CGPathAddLineToPoint(path, NULL, 1, 0);
            CGPathAddLineToPoint(path, NULL, 1, 1);
            CGPathAddLineToPoint(path, NULL, 0, 1);
            CGPathCloseSubpath(path);
            
            NSMutableArray *pathPoints = [[NSMutableArray alloc] init];
            CGPathApply(path, (__bridge void*)pathPoints, _processPathElement);
            
            NSLog(@"Points:%@", pathPoints);
        }
    }
    

    This will print out:

    Points:(
        "NSPoint: {0, 0}",
        "NSPoint: {1, 0}",
        "NSPoint: {1, 1}",
        "NSPoint: {0, 1}"
    )
    
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  • 2020-12-02 09:11

    I'm not actually sure why this works, but I've found the solution to be:

    NSMutableArray *array = (__bridge NSMutableArray*) info;
    
    //AND
    
    CGPathApply(path, (__bridge void*)pathPoints, _processPathElement);
    

    If anyone can explain why this works and confirm that there aren't (/are) any memory leaks I'd be grateful

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