Using winsock, you can configure sockets or seperate I/O operations to \"overlap\". This means that calls to perform I/O are returned immediately, while the actual operation
Read the blog entry from Google on libevent
, you can implement IOCP semantics on Unix using asynchronous IO but cannot directly implement asynchronous IO semantics using IOCP,
http://google-opensource.blogspot.com/2010/01/libevent-20x-like-libevent-14x-only.html
For an example cross platform asynchronous IO with a BSD socket API look at ZeroMQ as recently published on LWN.net,
http://www.zeromq.org/
LWN article,
http://lwn.net/Articles/370307/
Boost ASIO implements Windows style IOCP (Proactor design pattern) on Linux using epoll (Reactor pattern). See http://think-async.com/Asio/asio-1.5.3/doc/asio/overview/core/async.html
So, on to my question... does linux support completion ports or even asynchronous I/O for sockets?
With regard to sockets, in 5.3 and later kernels, Linux has something analogous to completion ports in the shape of io_uring (for files/block devices io_uring
support appeared in the 5.1 kernel).
If you're looking for something exactly like IOCP, you won't find it, because it doesn't exist.
Windows uses a notify on completion model (hence I/O Completion Ports). You start some operation asynchronously, and receive a notification when that operation has completed.
Linux applications (and most other Unix-alikes) generally use a notify on ready model. You receive a notification that the socket can be read from or written to without blocking. Then, you do the I/O operation, which will not block.
With this model, you don't need asynchronous I/O. The data is immediately copied into / out of the socket buffer.
The programming model for this is kind of tricky, which is why there are abstraction libraries like libevent. It provides a simpler programming model, and abstracts away the implementation differences between the supported operating systems.
There is a notify on ready model in Windows as well (select or WSAWaitForMultipleEvents), which you may have looked at before. It can't scale to large numbers of sockets, so it's not suitable for high-performance network applications.
Don't let that put you off - Windows and Linux are completely different operating systems. Something that doesn't scale well on one system may work very well on the other. This approach actually works very well on Linux, with performance comparable to IOCP on Windows.
Use boost::asio. Hands down. It has a mild learning curve, but it's cross-platform, and automatically uses the best available method for the system you're compiling on. There's simply no reason not to.
I know that this isn't quite an answer to your question, but it's the best advice I could give.
IOCP is pronounced "asynchronous I/O" on various UNIX platforms: