I am exploring different ways to create a simple business rule engine in Java. I need to present the client with a simple webapp that lets him configure a bunch of rules. A
A simple rule engine can be build upon closures, i.e in Groovy:
def sendToOutPatient = { ... };
def sendToInPatient = { ... };
def patientRule = { PATIENT_TYPE ->
{'A': sendToOutPatient,
'B': sendToInPatient}.get(PATIENT_TYPE)
}
static main(){
(patientRule('A'))()
}
You could define your rules as closures, reuse/reassign them or even build a DSL over them.
And Groovy can be easily embedded into Java, example:
GroovyShell shell = new GroovyShell(binding);
binding.setVariable("foo", "World");
System.out.println(shell.evaluate("println 'Hello ${foo}!';));
From past experience, the "plain text" rule based solution is a VERY bad idea, it leaves to much room for error, also, as soon as you have to add multiple rules simple or complex, its going to become a nightmare to code/debug/maintain/modify...
What I did (and it works exceptionally well) is create strict/concrete classes that extend an abstract rule (1 for each type of rule). Each implementation knows what information it requires and how to process that information to get you desired result.
On the web/front-end side, you will create a component (for each rule implementation) that strictly matches that rule. You could then give the user the option of what rule they would like to use and update the interface accordingly (by page reload/javascript).
When the rule gets added/modified iterate over all rule implementations to get corresponding implementation and have that implementation parse the raw data (id recommend using json) from the front-end, then execute that rule.
public abstract class AbstractRule{
public boolean canHandle(JSONObject rawRuleData){
return StringUtils.equals(getClass().getSimpleName(), rawRuleData.getString("ruleClassName"));
}
public abstract void parseRawRuleDataIntoThis(JSONObject rawRuleData); //throw some validation exception
public abstract RuleResult execute();
}
public class InOutPatientRule extends AbstractRule{
private String patientType;
private String admissionType;
public void parseRawRuleDataIntoThis(JSONObject rawRuleData){
this.patientType = rawRuleData.getString("patientType");
this.admissionType= rawRuleData.getString("admissionType");
}
public RuleResultInOutPatientType execute(){
if(StringUtils.equals("A",this.patientType) && StringUtils.equals("O",this.admissionType)){
return //OUTPATIENT
}
return //INPATIENT
}
}
Instead of textArea, provide is as a choice box for fixed state(PATIENT_TYPE) and fixed operators() and you will be done with it. Anyway you control how web app looks like.
Implementing a rule engine is not trivial. A meaningful rule based system has an inference engine that supports both forward chaining and backward chaining, as well as breadth first and depth first search strategies. Easy Rules has none of this, it just executes all rules once and only once. Drools supports forward- and backward chaining, and afaik also supports depth first and breadth first. It's explained here.
From my experience, Drools is the only meaningful Rule Engine for java. It does have its limitations. I must say, I have used Drools 5+ years ago.
Implementing a simple rule-based evaluation system in Java isn't that hard to achieve. Probably the parser for the expression is the most complicated stuff. The example code below uses a couple of patterns to achieve your desired functionality.
A singleton pattern is used to store each available operation in a member map. The operation itself use a command pattern to provide flexible extensibility while the respective action for a valid expression does make use of the dispatching pattern. Last bust not least, a interpreter pattern is used for validating each rule.
An expression like presented in your example above consists of operations, variables and values. In reference to a wiki-example everything that can be declared is an Expression
. The interface therefore looks like this:
import java.util.Map;
public interface Expression
{
public boolean interpret(final Map<String, ?> bindings);
}
While the example on the wiki-page returns an int (they implement a calculator), we only need a boolean return value here to decide if a expression should trigger an action if the expression evaluates to true
.
An expression can, as stated above, be either an operation like =
, AND
, NOT
, ... or a Variable
or its Value
. The definition of a Variable
is enlisted below:
import java.util.Map;
public class Variable implements Expression
{
private String name;
public Variable(String name)
{
this.name = name;
}
public String getName()
{
return this.name;
}
@Override
public boolean interpret(Map<String, ?> bindings)
{
return true;
}
}
Validating a variable name does not make that much sense, therefore true
is returned by default. The same holds true for a value of a variable which is kept as generic as possible on defining a BaseType
only:
import java.util.Map;
public class BaseType<T> implements Expression
{
public T value;
public Class<T> type;
public BaseType(T value, Class<T> type)
{
this.value = value;
this.type = type;
}
public T getValue()
{
return this.value;
}
public Class<T> getType()
{
return this.type;
}
@Override
public boolean interpret(Map<String, ?> bindings)
{
return true;
}
public static BaseType<?> getBaseType(String string)
{
if (string == null)
throw new IllegalArgumentException("The provided string must not be null");
if ("true".equals(string) || "false".equals(string))
return new BaseType<>(Boolean.getBoolean(string), Boolean.class);
else if (string.startsWith("'"))
return new BaseType<>(string, String.class);
else if (string.contains("."))
return new BaseType<>(Float.parseFloat(string), Float.class);
else
return new BaseType<>(Integer.parseInt(string), Integer.class);
}
}
The BaseType
class contains a factory method to generate concrete value types for a specific Java type.
An Operation
is now a special expression like AND
, NOT
, =
, ... The abstract base class Operation
does define a left and right operand as the operand can refer to more than one expression. F.e. NOT
probably only refers to its right-hand expression and negates its validation-result, so true
turn into false
and vice versa. But AND
on the other handside combines a left and right expression logically, forcing both expression to be true on validation.
import java.util.Stack;
public abstract class Operation implements Expression
{
protected String symbol;
protected Expression leftOperand = null;
protected Expression rightOperand = null;
public Operation(String symbol)
{
this.symbol = symbol;
}
public abstract Operation copy();
public String getSymbol()
{
return this.symbol;
}
public abstract int parse(final String[] tokens, final int pos, final Stack<Expression> stack);
protected Integer findNextExpression(String[] tokens, int pos, Stack<Expression> stack)
{
Operations operations = Operations.INSTANCE;
for (int i = pos; i < tokens.length; i++)
{
Operation op = operations.getOperation(tokens[i]);
if (op != null)
{
op = op.copy();
// we found an operation
i = op.parse(tokens, i, stack);
return i;
}
}
return null;
}
}
Two operations probably jump into the eye. int parse(String[], int, Stack<Expression>);
refactors the logic of parsing the concrete operation to the respective operation-class as it probably knows best what it needs to instantiate a valid operation. Integer findNextExpression(String[], int, stack);
is used to find the right hand side of the operation while parsing the string into an expression. It might sound strange to return an int here instead of an expression but the expression is pushed onto the stack and the return value here just returns the position of the last token used by the created expression. So the int value is used to skip already processed tokens.
The AND
operation does look like this:
import java.util.Map;
import java.util.Stack;
public class And extends Operation
{
public And()
{
super("AND");
}
public And copy()
{
return new And();
}
@Override
public int parse(String[] tokens, int pos, Stack<Expression> stack)
{
Expression left = stack.pop();
int i = findNextExpression(tokens, pos+1, stack);
Expression right = stack.pop();
this.leftOperand = left;
this.rightOperand = right;
stack.push(this);
return i;
}
@Override
public boolean interpret(Map<String, ?> bindings)
{
return leftOperand.interpret(bindings) && rightOperand.interpret(bindings);
}
}
In parse
you probably see that the already generated expression from the left side is taken from the stack, then the right hand side is parsed and again taken from the stack to finally push the new AND
operation containing both, the left and right hand expression, back onto the stack.
NOT
is similar in that case but only sets the right hand side as described previously:
import java.util.Map;
import java.util.Stack;
public class Not extends Operation
{
public Not()
{
super("NOT");
}
public Not copy()
{
return new Not();
}
@Override
public int parse(String[] tokens, int pos, Stack<Expression> stack)
{
int i = findNextExpression(tokens, pos+1, stack);
Expression right = stack.pop();
this.rightOperand = right;
stack.push(this);
return i;
}
@Override
public boolean interpret(final Map<String, ?> bindings)
{
return !this.rightOperand.interpret(bindings);
}
}
The =
operator is used to check the value of a variable if it actually equals a specific value in the bindings map provided as argument in the interpret
method.
import java.util.Map;
import java.util.Stack;
public class Equals extends Operation
{
public Equals()
{
super("=");
}
@Override
public Equals copy()
{
return new Equals();
}
@Override
public int parse(final String[] tokens, int pos, Stack<Expression> stack)
{
if (pos-1 >= 0 && tokens.length >= pos+1)
{
String var = tokens[pos-1];
this.leftOperand = new Variable(var);
this.rightOperand = BaseType.getBaseType(tokens[pos+1]);
stack.push(this);
return pos+1;
}
throw new IllegalArgumentException("Cannot assign value to variable");
}
@Override
public boolean interpret(Map<String, ?> bindings)
{
Variable v = (Variable)this.leftOperand;
Object obj = bindings.get(v.getName());
if (obj == null)
return false;
BaseType<?> type = (BaseType<?>)this.rightOperand;
if (type.getType().equals(obj.getClass()))
{
if (type.getValue().equals(obj))
return true;
}
return false;
}
}
As can be seen from the parse
method a value is assigned to a variable with the variable being on the left side of the =
symbol and the value on the right side.
Moreover the interpretation checks for the availability of the variable name in the variable bindings. If it is not available we know that this term can not evaluate to true so we can skip the evaluation process. If it is present, we extract the information from the right hand side (=Value part) and first check if the class type is equal and if so if the actual variable value matches the binding.
As the actual parsing of the expressions is refactored into the operations, the actual parser is rather slim:
import java.util.Stack;
public class ExpressionParser
{
private static final Operations operations = Operations.INSTANCE;
public static Expression fromString(String expr)
{
Stack<Expression> stack = new Stack<>();
String[] tokens = expr.split("\\s");
for (int i=0; i < tokens.length-1; i++)
{
Operation op = operations.getOperation(tokens[i]);
if ( op != null )
{
// create a new instance
op = op.copy();
i = op.parse(tokens, i, stack);
}
}
return stack.pop();
}
}
Here the copy
method is probably the most interesting thing. As the parsing is rather generic, we do not know in advance which operation is currently processed. On returning a found operation among the registered ones results in a modification of this object. If we only have one operation of that kind in our expression this does not matter - if we however have multiple operations (f.e. two or more equals-operations) the operation is reused and therefore updated with the new value. As this also changes previously created operations of that kind we need to create a new instance of the operation - copy()
achieves this.
Operations
is a container which holds previously registered operations and maps the operation to a specified symbol:
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
public enum Operations
{
/** Application of the Singleton pattern using enum **/
INSTANCE;
private final Map<String, Operation> operations = new HashMap<>();
public void registerOperation(Operation op, String symbol)
{
if (!operations.containsKey(symbol))
operations.put(symbol, op);
}
public void registerOperation(Operation op)
{
if (!operations.containsKey(op.getSymbol()))
operations.put(op.getSymbol(), op);
}
public Operation getOperation(String symbol)
{
return this.operations.get(symbol);
}
public Set<String> getDefinedSymbols()
{
return this.operations.keySet();
}
}
Beside the enum singleton pattern nothing really fancy here.
A Rule
now contains one or more expressions which on evaluation may trigger a certain action. The rule therefore needs to hold the previously parsed expressions and the action which should be triggered in success case.
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
public class Rule
{
private List<Expression> expressions;
private ActionDispatcher dispatcher;
public static class Builder
{
private List<Expression> expressions = new ArrayList<>();
private ActionDispatcher dispatcher = new NullActionDispatcher();
public Builder withExpression(Expression expr)
{
expressions.add(expr);
return this;
}
public Builder withDispatcher(ActionDispatcher dispatcher)
{
this.dispatcher = dispatcher;
return this;
}
public Rule build()
{
return new Rule(expressions, dispatcher);
}
}
private Rule(List<Expression> expressions, ActionDispatcher dispatcher)
{
this.expressions = expressions;
this.dispatcher = dispatcher;
}
public boolean eval(Map<String, ?> bindings)
{
boolean eval = false;
for (Expression expression : expressions)
{
eval = expression.interpret(bindings);
if (eval)
dispatcher.fire();
}
return eval;
}
}
Here a building pattern is used just to be able to add multiple expression if desired for the same action. Furthermore, the Rule
defines a NullActionDispatcher
by default. If an expression is evaluated successfully, the dispatcher will trigger a fire()
method, which will process the action which should be executed on successful validation. The null pattern is used here to avoid dealing with null values in case no action execution is required as only a true
or false
validation should be performed. The interface therefore is simple too:
public interface ActionDispatcher
{
public void fire();
}
As I do not really know what your INPATIENT
or OUTPATIENT
actions should be, the fire()
method only triggers a System.out.println(...);
method invocation:
public class InPatientDispatcher implements ActionDispatcher
{
@Override
public void fire()
{
// send patient to in_patient
System.out.println("Send patient to IN");
}
}
Last but not least, a simple main method to test the behavior of the code:
import java.util.HashMap;
import java.util.Map;
public class Main
{
public static void main( String[] args )
{
// create a singleton container for operations
Operations operations = Operations.INSTANCE;
// register new operations with the previously created container
operations.registerOperation(new And());
operations.registerOperation(new Equals());
operations.registerOperation(new Not());
// defines the triggers when a rule should fire
Expression ex3 = ExpressionParser.fromString("PATIENT_TYPE = 'A' AND NOT ADMISSION_TYPE = 'O'");
Expression ex1 = ExpressionParser.fromString("PATIENT_TYPE = 'A' AND ADMISSION_TYPE = 'O'");
Expression ex2 = ExpressionParser.fromString("PATIENT_TYPE = 'B'");
// define the possible actions for rules that fire
ActionDispatcher inPatient = new InPatientDispatcher();
ActionDispatcher outPatient = new OutPatientDispatcher();
// create the rules and link them to the accoridng expression and action
Rule rule1 = new Rule.Builder()
.withExpression(ex1)
.withDispatcher(outPatient)
.build();
Rule rule2 = new Rule.Builder()
.withExpression(ex2)
.withExpression(ex3)
.withDispatcher(inPatient)
.build();
// add all rules to a single container
Rules rules = new Rules();
rules.addRule(rule1);
rules.addRule(rule2);
// for test purpose define a variable binding ...
Map<String, String> bindings = new HashMap<>();
bindings.put("PATIENT_TYPE", "'A'");
bindings.put("ADMISSION_TYPE", "'O'");
// ... and evaluate the defined rules with the specified bindings
boolean triggered = rules.eval(bindings);
System.out.println("Action triggered: "+triggered);
}
}
Rules
here is just a simple container class for rules and propagates the eval(bindings);
invocation to each defined rule.
I do not include other operations as the post here is already way to long, but it should not be too hard to implement them on your own if you desire so. I furthermore did not include my package structure as you probably will use your own one. Furhtermore, I didn't include any exception handling, I leave that to everyone who is going to copy & paste the code :)
One might argue that the parsing should obviously happen in the parser instead of the concrete classes. I'm aware of that, but on the other hand on adding new operations you have to modify the parser as well as the new operation instead of only having to touch one single class.
Instead of using a rule based system a petri net or even a BPMN in combination with the open source Activiti Engine would be possible to achieve this task. Here the operations are already defined within the language, you only need to define the concrete statements as tasks which can be executed automatically - and depending on the outcome of a task (i.e. the single statement) it will proceed its way through the "graph". The modeling therefore is usually done in a graphical editor or frontend to avoid dealing with the XML nature of the BPMN language.
If you're looking for something lighter than drools but with similar functionality you can check http://smartparam.org/ project. It allows storing parameters in properties files as well as in database.