JProgressBar not updating

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被撕碎了的回忆 2020-12-02 03:13

I have made a very simple code to show it here, i have a button that should show a JDialog to check the progress status, i am using the invoke late to go through EDT and my

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  • 2020-12-02 03:33

    Your showProgress method is being executed within the context of the Event Dispatching Thread. The EDT is responsible for, amongst other things, processing paint requests. This means that so long as your for-loop is executing, the EDT can not process any new paint requests (or handle the invokeLater events either) as it is blocking the EDT.

    While there are any number of possible ways to solve the problem, based on your code example, the simplest would be to use a SwingWorker.

    It has the capacity to allow your to execute the long running task the a background thread (freeing up the EDT), but also allows you means for publishing updates (if required) so that they can be processed in the EDT and also provides handy progress notification.

    For example...

    enter image description here

    import java.awt.BorderLayout;
    import java.awt.EventQueue;
    import java.awt.GridBagConstraints;
    import java.awt.GridBagLayout;
    import java.awt.Insets;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.beans.PropertyChangeEvent;
    import java.beans.PropertyChangeListener;
    import javax.swing.JButton;
    import javax.swing.JFrame;
    import javax.swing.JPanel;
    import javax.swing.JProgressBar;
    import javax.swing.SwingWorker;
    import javax.swing.UIManager;
    import javax.swing.UnsupportedLookAndFeelException;
    import javax.swing.border.EmptyBorder;
    
    public class SwingWorkerProgress {
    
        public static void main(String[] args) {
            new SwingWorkerProgress();
        }
    
        public SwingWorkerProgress() {
            EventQueue.invokeLater(new Runnable() {
                @Override
                public void run() {
                    try {
                        UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                    } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    }
    
                    JFrame frame = new JFrame("Testing");
                    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                    frame.setLayout(new BorderLayout());
                    frame.add(new TestPane());
                    frame.pack();
                    frame.setLocationRelativeTo(null);
                    frame.setVisible(true);
                }
            });
        }
    
        public class TestPane extends JPanel {
    
            private JProgressBar pbProgress;
            private JButton start;
    
            public TestPane() {
    
                setBorder(new EmptyBorder(10, 10, 10, 10));
                pbProgress = new JProgressBar();
                setLayout(new GridBagLayout());
                GridBagConstraints gbc = new GridBagConstraints();
                gbc.insets = new Insets(4, 4, 4, 4);
                gbc.gridx = 0;
                gbc.gridy = 0;
                add(pbProgress, gbc);
    
                start = new JButton("Start");
                gbc.gridy++;
                add(start, gbc);
    
                start.addActionListener(new ActionListener() {
                    @Override
                    public void actionPerformed(ActionEvent e) {
                        start.setEnabled(false);
                        ProgressWorker pw = new ProgressWorker();
                        pw.addPropertyChangeListener(new PropertyChangeListener() {
    
                            @Override
                            public void propertyChange(PropertyChangeEvent evt) {
                                String name = evt.getPropertyName();
                                if (name.equals("progress")) {
                                    int progress = (int) evt.getNewValue();
                                    pbProgress.setValue(progress);
                                    repaint();
                                } else if (name.equals("state")) {
                                    SwingWorker.StateValue state = (SwingWorker.StateValue) evt.getNewValue();
                                    switch (state) {
                                        case DONE:
                                            start.setEnabled(true);
                                            break;
                                    }
                                }
                            }
    
                        });
                        pw.execute();
                    }
                });
    
            }
        }
    
        public class ProgressWorker extends SwingWorker<Object, Object> {
    
            @Override
            protected Object doInBackground() throws Exception {
    
                for (int i = 0; i < 100; i++) {        
                    setProgress(i);
                    try {
                        Thread.sleep(25);
                    } catch (Exception e) {
                        e.printStackTrace();
                    }
                }
    
                return null;
            }
        }
    }
    

    Check out Concurrency in Swing for more details

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  • 2020-12-02 03:34
    for (int i = 0; i < 0; i++) {
    

    You will never enter this code so will never call the updateBar(..) method

    i needs to be greater than 0 in this case. If it is 1 then updateBar will be called once, if 2 then updateBar will be called twice etc

    Also rather than doing

    Thread.sleep(25);
    

    take a look at java executors as these will help with your scheduling and remove the need for the sleep

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  • 2020-12-02 03:38

    Even if you fix the loop as others have pointed out, you'd still block the event dispatch thread. The for loop is run in showProgress() which is called from an event listener. The updates are pushed to the event queue, but that does not get processed until the loop has completed.

    Use a Swing Timer instead. Something like this:

    Timer timer = new Timer(25, new ActionListener() {
        private int position;
    
        @Override
        public void actionPerformed(ActionEvent e) {
             position++;
             if (position < lastPosition) {
                 updateBar(position);
             } else {
                 ((Timer) e.getSource).stop();
             }
        }
    });
    timer.start();
    

    where lastPosition would be the state where you want the progress bar to stop.

    Unrelated to that bug, but a bug still, you should not create swing components outside the event dispatch thread. It's best to do it right from the start:

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            @Override
            public void run() {
                JBarEx jbx = new JBarEx();
            }
        });
    }
    
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