Specifically: I need to capture as a bitmap a specific region of what a picturebox is actually displaying. The coordinates of the region are specified by the bounds of a con
This will copy and save the currently shown content of the PictureBox including a BackgroundImage (if there is one and if it shines through) and also all Controls that belong to the PictureBox, like Labels etc.. Also included are elements drawn in the Paint event. Things drawn outside the Paint event are non-persistent and will not be included.
using (Bitmap bmp = new Bitmap(pictureBox1.ClientSize.Width,
pictureBox1.ClientSize.Height))
{
pictureBox1.DrawToBitmap(bmp, pictureBox1.ClientRectangle);
bmp.Save(yourfilename, ImageFormat.Png);
}
Note: On my test Form the PicureBox is sitting inside an AutoScroll Panel pan_PBscroll. The PictureBox is displaying pixels 1:1 and is therefore, with a photograph loaded, much bigger than the Panel, the Form or even the Screen. So to clip to the actually visible parts I could not use the pictureBox1.ClientSize and pictureBox1.ClientRectangle but used the dimensions of that Panel. This may well apply to you, too.
I'm not sure about your timing issues. But since you mentioned CopyFromScreen here are a few differences:
CopyFromScreen makes a 1:1 copy of each screen pixelControl.DrawToBitmap makes the Control draw itself onto a Bitmap, just as it draws itself during PaintSince you're using a PictureBox I would say to take a look PictureBox.Image where you can get the Bitmap object.
Hope it helps.