I\'ve got a custom attribute that I want to apply to my base abstract class so that I can skip elements that don\'t need to be viewed by the user when displaying the item in
Instead of calling PropertyInfo.GetCustomAttributes(...), you have to call the static method System.Attribute.GetCustomAttributes(pi,...), as in:
PropertyInfo info = GetType().GetProperties();
// this gets only the attributes in the derived class and ignores the 'true' parameter
object[] DerivedAttributes = info.GetCustomAttributes(typeof(MyAttribute),true);
// this gets all of the attributes up the heirarchy
object[] InheritedAttributes = System.Attribute.GetCustomAttributes(info,typeof(MyAttribute),true);
You can use
PropertyInfo::GetCustomAttributes<T>(true)
which works fine, see example: https://dotnetfiddle.net/2IhEWH
so, there is no need to use static method
System.Attribute.GetCustomAttributes
Looks like it only happens when the overriding method also has the attribute .
http://msdn.microsoft.com/en-us/library/a19191fh.aspx
However, you can override attributes of the same type or apply additional attributes to the derived component. The following code fragment shows a custom control that overrides the Text property inherited from Control by overriding the BrowsableAttribute attribute applied in the base class. Visual Basic
Public Class MyControl
Inherits Control
' The base class has [Browsable(true)] applied to the Text property.
<Browsable(False)> _
Public Overrides Property [Text]() As String
...
End Property
...
End Class
Here is my attempt. This is an extension method on MemberInfo
that manually walks up the inheritance hierarchy. This seems to be compatible with dynamic proxies...at least hose created by Castle anyway so I am assuming it would be compatible with any proxy library.
public static IEnumerable<T> GetCustomAttributes<T>(this MemberInfo instance)
{
while (instance != null)
{
object[] attributes = instance.GetCustomAttributes(typeof(T), false);
if (attributes.Length > 0)
{
return attributes.Cast<T>();
}
Type ancestor = instance.DeclaringType.BaseType;
if (ancestor != null)
{
IEnumerable<MemberInfo> ancestormatches = ancestor.FindMembers(instance.MemberType, BindingFlags.Instance | BindingFlags.Public,
(m, s) =>
{
return m.Name == (string)s;
}, instance.Name);
instance = ancestormatches.FirstOrDefault();
}
else
{
instance = null;
}
}
return new T[] { };
}
And you would use it like this.
Type t = o.GetType();
foreach (PropertyInfo pi in t.GetProperties())
{
IEnumerable<NoHtmlOutput> attributes = pi.GetCustomAttributes<NoHtmlOutput>();
foreach (NoHtmlOutput attribute in attributes)
{
Console.WriteLine(attribute);
}
}
No, attributes are inherited.
It's the GetCustomAttributes()
method that does not look at parent declarations. It only looks at attributes applied to the specified member. From the docs:
Remarks
This method ignores the inherit parameter for properties and events. To search the inheritance chain for attributes on properties and events, use the appropriate overloads of the Attribute..::.GetCustomAttributes method.