How to draw filled polygon in Android ?
This class can be used to draw any kind of polygons. Just call drawPolygonPath() in onDraw() method.
class PolygonView : View {
constructor(context: Context?) : super(context) {
init()
}
constructor(context: Context?, attrs: AttributeSet?) : super(context, attrs) {
init()
}
constructor(context: Context?, attrs: AttributeSet?, defStyleAttr: Int) : super(
context,
attrs,
defStyleAttr
) {
init()
}
private lateinit var paint: Paint
private fun init() {
paint = Paint().apply {
color = Color.RED
isAntiAlias = true
style = Paint.Style.FILL
strokeWidth = 10f
}
}
override fun onDraw(canvas: Canvas) {
canvas.drawPath(drawPolygonPath(8, 150f), paint)
canvas.drawPath(drawPolygonPath(5, 120f), paint)
}
/**
* @param sides number of polygon sides
* @param radius side length.
* @param cx drawing x start point.
* @param cy drawing y start point.
* */
private fun drawPolygonPath(
sides: Int,
radius: Float,
cx: Float = radius,
cy: Float = radius
): Path {
val path = Path()
val x0 = cx + (radius * cos(0.0).toFloat())
val y0 = cy + (radius * sin(0.0).toFloat())
//2.0 * Math.PI = 2π, which means one circle(360)
//The polygon total angles of the sides must equal 360 degree.
val angle = 2 * Math.PI / sides
path.moveTo(x0, y0)
for (s in 1 until sides) {
path.lineTo(
cx + (radius * cos(angle * s)).toFloat(),
cy + (radius * sin(angle * s)).toFloat()
)
}
path.close()
return path
}
}
You need to set the paint object to FILL
Paint paint = new Paint();
paint.setStyle(Paint.Style.FILL);
Then you can draw whatever you want, and it will be filled.
canvas.drawCircle(20, 20, 15, paint);
canvas.drawRectangle(60, 20, 15, paint);
etc.
For more complex shapes you need to use the PATH object.
Try this, or see the full demo
Paint paint = new Paint();
paint.setColor(Color.parseColor("#BAB399"));
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
Old question, but a trick for anyone who finds this. If you include a font with the desired polygon as a glyph you can use the drawText function to draw your polygon.
The downside is you have to know ahead of time what shapes you'll need. The upside it is if you do know ahead of time you can include a nice shape library. This code assumes you have a font called shapes in your assets/fonts folder of your project.
TypeFace shapesTypeFace = Typeface.createFromAsset(getAssets(), "fonts/shapes.ttf");
Paint stopSignPaint = new Paint();
stopSignPaint.setColor(Color.RED);
//set anti-aliasing so it looks nice
stopSignPaint.setAntiAlias(true);
stopSignPaint.setTextSize(200);
stopSignPaint.setTypeface(shapesTypeFace);
//will show up as a box or question mark since
//the current display font doesn't have this glyph.
//open the shapes font in a tool like Character Map
//to copy and paste the glyph into your IDE
//saving it as a variable makes it much easier to work with
String hexagonGlyph = ""
String triangleGlyph = ""
....whatever code you got...
//arguments: text, x coordinate, y coordinate, paint
canvas.drawText(hexagonGlyph, 200, 100, stopSignPaint);
//make it into a go sign
stopSignPaint.setColor(Color.Green);
canvas.drawText(hexagonGlyph, 200, 100, stopSignPaint);
//make a tiny one
stopSignPaint.setTextSize(20);
stopSignPaint.setColor(Color.RED);
canvas.drawText(hexagonGlyph, 200, 100, stopSignPaint);
//make a triangle
canvas.drawText(triangleGlyph, 200, 100, stopSignPaint);
Draw Polygon with x sides and custom radius:
private void drawPolygon(Canvas mCanvas, float x, float y, float radius, float sides, float startAngle, boolean anticlockwise, Paint paint) {
if (sides < 3) { return; }
float a = ((float) Math.PI *2) / sides * (anticlockwise ? -1 : 1);
mCanvas.save();
mCanvas.translate(x, y);
mCanvas.rotate(startAngle);
Path path = new Path();
path.moveTo(radius, 0);
for(int i = 1; i < sides; i++) {
path.lineTo(radius * (float) Math.cos(a * i), radius * (float) Math.sin(a * i));
}
path.close();
mCanvas.drawPath(path, paint);
mCanvas.restore();
}
I like to do it in three steps...
Step 1. Create a pointy class ;-)
/**
* Simple point
*/
private class Point {
public float x = 0;
public float y = 0;
public Point(float x, float y) {
this.x = x;
this.y = y;
}
}
Step 2. Add a method/function for drawing
/**
* Draw polygon
*
* @param canvas The canvas to draw on
* @param color Integer representing a fill color (see http://developer.android.com/reference/android/graphics/Color.html)
* @param points Polygon corner points
*/
private void drawPoly(Canvas canvas, int color, Point[] points) {
// line at minimum...
if (points.length < 2) {
return;
}
// paint
Paint polyPaint = new Paint();
polyPaint.setColor(color);
polyPaint.setStyle(Style.FILL);
// path
Path polyPath = new Path();
polyPath.moveTo(points[0].x, points[0].y);
int i, len;
len = points.length;
for (i = 0; i < len; i++) {
polyPath.lineTo(points[i].x, points[i].y);
}
polyPath.lineTo(points[0].x, points[0].y);
// draw
canvas.drawPath(polyPath, polyPaint);
}
Step 3. Draw
drawPoly(canvas, 0xFF5555ee,
new Point[]{
new Point(10, 10),
new Point(15, 10),
new Point(15, 20)
});
Yes, you could probably do it more efficiently, but probably not much more readable :-).