This isn't exactly accurate, but you're probably looking for something along the lines of:
func XXRadiansToDegrees(radians: Double) -> Double {
return radians * 180.0 / M_PI
}
func getBearingBetweenTwoPoints(point1 : CLLocation, point2 : CLLocation) -> Double {
// Returns a float with the angle between the two points
let x = point1.coordinate.longitude - point2.coordinate.longitude
let y = point1.coordinate.latitude - point2.coordinate.latitude
return fmod(XXRadiansToDegrees(atan2(y, x)), 360.0) + 90.0
}
I appropriated the code from this NSHipster article that goes into more detail about what's wrong with it. The basic issue is that it's using the coordinates as though the world is flat (which it isn't, right?). Mattt's article can show you how to get the real directions using MKMapPoint
s instead of CLLocation
s.