I want to detect if my AVPlayer is buffering for the current location, so that I can show a loader or something. But I can\'t seem to find anything in the documentation for
Please note that
Use a weak reference to self in the callback block to prevent creating a retain cycle.
func playRemote(url: URL) {
showSpinner()
let playerItem = AVPlayerItem(url: url)
avPlayer = AVPlayer(playerItem: playerItem)
avPlayer.rate = 1.0
avPlayer.play()
self.avPlayer.addPeriodicTimeObserver(forInterval: CMTimeMake(value: 1,
timescale: 600), queue: DispatchQueue.main, using: { [weak self] time in
if self?.avPlayer.currentItem?.status == AVPlayerItem.Status.readyToPlay {
if let isPlaybackLikelyToKeepUp = self?.avPlayer.currentItem?.isPlaybackLikelyToKeepUp {
self?.removeSpinner()
}
}
})
}
}
You can observe the values of your player.currentItem
:
playerItem.addObserver(self, forKeyPath: "playbackBufferEmpty", options: .New, context: nil)
playerItem.addObserver(self, forKeyPath: "playbackLikelyToKeepUp", options: .New, context: nil)
playerItem.addObserver(self, forKeyPath: "playbackBufferFull", options: .New, context: nil)
then
override public func observeValueForKeyPath(keyPath: String?, ofObject object: AnyObject?, change: [String : AnyObject]?, context: UnsafeMutablePointer<Void>) {
if object is AVPlayerItem {
switch keyPath {
case "playbackBufferEmpty":
// Show loader
case "playbackLikelyToKeepUp":
// Hide loader
case "playbackBufferFull":
// Hide loader
}
}
}
Hmm, the accepted solution didn't work for me and the periodic observer solutions seem heavy handed.
Here's my suggestion, observe timeControlerStatus
on AVPlayer
.
// Add observer
player.addObserver(self,
forKeyPath: #keyPath(AVPlayer.timeControlStatus),
options: [.new],
context: &playerItemContext)
// At some point you'll need to remove yourself as an observer otherwise
// your app will crash
self.player?.removeObserver(self, forKeyPath: #keyPath(AVPlayer.timeControlStatus))
// handle keypath callback
if keyPath == #keyPath(AVPlayer.timeControlStatus) {
guard let player = self.player else { return }
if let isPlaybackLikelyToKeepUp = player.currentItem?.isPlaybackLikelyToKeepUp,
player.timeControlStatus != .playing && !isPlaybackLikelyToKeepUp {
self.playerControls?.loadingStatusChanged(true)
} else {
self.playerControls?.loadingStatusChanged(false)
}
}
Here is a simple method, that works with Swift 5.
This will add the loadingIndicator when your player is stalled
NotificationCenter.default.addObserver(self, selector:
#selector(playerStalled(_:)), name: NSNotification.Name.AVPlayerItemPlaybackStalled, object: self.player?.currentItem)
@objc func playerStalled(_ notification: Notification){
self.loadingIndicator.isHidden = false
self.playPauseButton.isHidden = true
}
This will show loader Indicator when buffer is empty:
if let isPlayBackBufferEmpty = self.player?.currentItem?.isPlaybackBufferEmpty{
if isPlayBackBufferEmpty{
self.loadingIndicator.isHidden = false
self.playPauseButton.isHidden = true
}
}
This will hide the loader when player is ready to play:
if self.playerItem?.status == AVPlayerItem.Status.readyToPlay{
if let isPlaybackLikelyToKeepUp = self.player?.currentItem?.isPlaybackLikelyToKeepUp {
if isPlaybackLikelyToKeepUp{
self.loadingIndicator.isHidden = true
self.playPauseButton.isHidden = false
}
}
}
#Updated in Swift 4 and worked fine
As through i have gone with accepted answer but didn't work in swift 4 for me so after certain research i have found this thinks from apple doc. There are two way to determine AVPlayer states that are,
and using ways is like this
var observer:Any?
var avplayer : AVPlayer?
func preriodicTimeObsever(){
if let observer = self.observer{
//removing time obse
avplayer?.removeTimeObserver(observer)
observer = nil
}
let intervel : CMTime = CMTimeMake(1, 10)
observer = avplayer?.addPeriodicTimeObserver(forInterval: intervel, queue: DispatchQueue.main) { [weak self] time in
guard let `self` = self else { return }
let sliderValue : Float64 = CMTimeGetSeconds(time)
//this is the slider value update if you are using UISlider.
let playbackLikelyToKeepUp = self.avPlayer?.currentItem?.isPlaybackLikelyToKeepUp
if playbackLikelyToKeepUp == false{
//Here start the activity indicator inorder to show buffering
}else{
//stop the activity indicator
}
}
}
And Don't forget to kill time observer to save from memory leak. method for killing instance, add this method according to your need but i have used it in viewWillDisappear method.
if let observer = self.observer{
self.avPlayer?.removeTimeObserver(observer)
observer = nil
}
For me above accepted answer didn't worked but this method does.You can use timeControlStatus but it is available only above iOS 10.
According to apple's official documentation
A status that indicates whether playback is currently in progress, paused indefinitely, or suspended while waiting for appropriate network conditions
Add this observer to the player.
player.addObserver(self, forKeyPath: “timeControlStatus”, options: [.old, .new], context: nil)
Then,Observe the changes in
func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?)
method.Use below code inside above method
override public func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if keyPath == "timeControlStatus", let change = change, let newValue = change[NSKeyValueChangeKey.newKey] as? Int, let oldValue = change[NSKeyValueChangeKey.oldKey] as? Int {
let oldStatus = AVPlayer.TimeControlStatus(rawValue: oldValue)
let newStatus = AVPlayer.TimeControlStatus(rawValue: newValue)
if newStatus != oldStatus {
DispatchQueue.main.async {[weak self] in
if newStatus == .playing || newStatus == .paused {
self?.loaderView.isHidden = true
} else {
self?.loaderView.isHidden = false
}
}
}
}
}
This is tested on iOS 11 above with swift 4 and It is working.