I am developing Flutter app for the first time.. I have an issue in adding a image. I have a below questions :
their is no need to create asset directory and under it images directory and then you put image. Better is to just create Images directory inside your project where pubspec.yaml exist and put images inside it and access that images just like as shown in tutorial/documention
assets: - images/lake.jpg // inside pubspec.yaml
Create images
folder in root level of your project.
Drop your image in this folder, it should look like
Go to your pubspec.yaml
file, add assets
header and pay close attention to all the spaces.
flutter:
uses-material-design: true
# add this
assets:
- images/profile.jpg
Tap on Packages get
at the top right corner of the IDE.
Now you can use your image anywhere using
Image.asset("images/profile.jpg")
An alternative way to put images in your app (for me it just worked that way):
1 - Create an assets/images folder
2 - Add your image to the new folder
3 - Register the assets folder in pubspec.yaml
4 - Use this code:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
var assetsImage = new AssetImage('assets/images/mountain.jpg'); //<- Creates an object that fetches an image.
var image = new Image(image: assetsImage, fit: BoxFit.cover); //<- Creates a widget that displays an image.
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text("Climb your mountain!"),
backgroundColor: Colors.amber[600], //<- background color to combine with the picture :-)
),
body: Container(child: image), //<- place where the image appears
),
);
}
}
When you adding assets directory in pubspec.yaml file give more attention in to spaces
this is wrong
flutter:
assets:
- assets/images/lake.jpg
This is the correct way,
flutter:
assets:
- assets/images/
assets/images
folderpubspec.yaml
file.assets
or images
. You don't even need to make images
a subfolder. Whatever name you use, though, is what you will regester in the pubspec.yaml
file.assets/images
. The relative path of lake.jpg
, for example, would be assets/images/lake.jpg
.pubspec.yaml
pubspec.yaml
file that is in the root of your project. Add an assets
subsection to the flutter
section like this:
flutter:
assets:
- assets/images/lake.jpg
If you have multiple images that you want to include then you can leave off the file name and just use the directory name (include the final /
):
flutter:
assets:
- assets/images/
Image.asset('assets/images/lake.jpg')
. The entire main.dart
file is here:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text("Image from assets"),
),
body: Image.asset('assets/images/lake.jpg'), // <--- image
),
);
}
}
When making changes to pubspec.yaml I find that I often need to completely stop my app and restart it again, especially when adding assets. Otherwise I get a crash.
Running the app now you should have something like this:
The problem is in your pubspec.yaml
, here you need to delete the last comma.
uses-material-design: true,