Alright, so the key here is I\'m not using IB at all, because the View I\'m working with is created programmatically. The UIView
covers the lower half the scre
Create a UiScrollView Programitically
ScrView = [[UIScrollView alloc]initWithFrame:CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y, self.view.frame.size.width, self.view.frame.size.height)];
ScrView.showsVerticalScrollIndicator=YES;
[ScrView setBackgroundColor:[UIColor yellowColor]];
[ScrView setScrollEnabled:YES];
[ScrView setContentSize:CGSizeMake(0, 700)];
[ScrView setShowsHorizontalScrollIndicator:YES];
[ScrView setShowsVerticalScrollIndicator:YES];
[self.view addSubview:ScrView];
Calculate distance between 2 point on maps for iOS [closed]
import UIKit import CoreLocation
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
var myLocation = CLLocation(latitude: 23.1929, longitude: 72.6156)
var myBuddysLocation = CLLocation(latitude: 23.0504, longitude: 72.4991)
var distance = myLocation.distance(from: myBuddysLocation) / 1000
print(String(format: "The distance to my buddy is %.01fkm", distance))
}
}
try this,
{
scrollview=[[UIScrollView alloc]initWithFrame:CGRectMake(0,0,320,480)];
scrollview.showsVerticalScrollIndicator=YES;
scrollview.scrollEnabled=YES;
scrollview.userInteractionEnabled=YES;
[self.view addSubview:scrollview];
scrollview.contentSize = CGSizeMake(width,height);
[scrollview release];
}
Simple Method: You can create multiple times if you need more
- (void)viewDidLoad
{
[super viewDidLoad];
int x = 0;
int y = 10;
for(int i=0; i<5; i++)
{
UIScrollView *scrollview=[[UIScrollView alloc]initWithFrame:CGRectMake(x, y, 50, 50)];
scrollview.showsVerticalScrollIndicator=YES;
scrollview.scrollEnabled=YES;
scrollview.userInteractionEnabled=YES;
scrollview.backgroundColor = [UIColor greenColor];
[self.view addSubview:scrollview];
//scrollview.contentSize = CGSizeMake(50,50);
x=x+55;
//[self myscrollView];
}
}
This may be helpful to you for creating the uiscrollview programmatically
http://unconditionalloop.blogspot.com/2011/04/uiscrollview-programmatically.html
UIScrollView *scrollview = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
NSInteger viewcount= 4;
for(int i = 0; i< viewcount; i++) {
CGFloat y = i * self.view.frame.size.height;
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, y,self.view.frame.size.width, self .view.frame.size.height)];
view.backgroundColor = [UIColor greenColor];
[scrollview addSubview:view];
[view release];
}
scrollview.contentSize = CGSizeMake(self.view.frame.size.width, self.view.frame.size.height *viewcount);
[self.view addSubview:scrollview];
I use lazy
a lot when creating UI programmatically, like this:
class WorldViewController: UIViewController {
override func loadView() {
super.loadView()
view = scrollView
scrollView.addSubview(label0)
}
lazy var scrollView: UIScrollView = {
let instance = UIScrollView()
instance.backgroundColor = UIColor.blackColor()
return instance
}()
lazy var label0: UILabel = {
let instance = UILabel()
instance.text = "Ice caps are melting"
instance.textColor = UIColor.whiteColor()
instance.sizeToFit()
return instance
}()
var needLayoutContent = true
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
if needLayoutContent {
let bounds = scrollView.bounds
let contentSize = CGSizeMake(bounds.width * 1.5, bounds.height * 1.5)
label0.center = CGPointMake(contentSize.width / 2, contentSize.height / 2)
scrollView.contentSize = contentSize
scrollView.contentOffset = CGPointMake(bounds.width * 0.25, bounds.height * 0.25)
needLayoutContent = false
}
}
}