I have an element that spins when you hover over it indefinitely. When you hover out, the animation stops. Simple:
@-webkit-keyframes rotate {
from {
The solution is to set the default value in your .elem. But this annimation work fine with -moz but not yet implement in -webkit
Look at the fiddle I updated from yours : http://jsfiddle.net/DoubleYo/4Vz63/1648/
It works fine with Firefox but not with Chrome
.elem{
position: absolute;
top: 40px;
left: 40px;
width: 0;
height: 0;
border-style: solid;
border-width: 75px;
border-color: red blue green orange;
transition-property: transform;
transition-duration: 1s;
}
.elem:hover {
animation-name: rotate;
animation-duration: 2s;
animation-iteration-count: infinite;
animation-timing-function: linear;
}
@keyframes rotate {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
<div class="elem"></div>
Cross browser compatible JS solution:
var e = document.getElementById('elem');
var spin = false;
var spinner = function(){
e.classList.toggle('running', spin);
if (spin) setTimeout(spinner, 2000);
}
e.onmouseover = function(){
spin = true;
spinner();
};
e.onmouseout = function(){
spin = false;
};
body {
height:300px;
}
#elem {
position:absolute;
top:20%;
left:20%;
width:0;
height:0;
border-style: solid;
border-width: 75px;
border-color: red blue green orange;
border-radius: 75px;
}
#elem.running {
animation: spin 2s linear 0s infinite;
}
@keyframes spin {
100% { transform: rotate(360deg); }
}
<div id="elem"></div>
Here's a simple working solution:
@-moz-keyframes spin { 100% { -moz-transform: rotate(360deg); } }
@-webkit-keyframes spin { 100% { -webkit-transform: rotate(360deg); } }
@keyframes spin { 100% { -webkit-transform: rotate(360deg); transform:rotate(360deg); } }
.elem:hover {
-webkit-animation:spin 1.5s linear infinite;
-moz-animation:spin 1.5s linear infinite;
animation:spin 1.5s linear infinite;
}
<script>
var deg = 0
function rotate(id)
{
deg = deg+45;
var txt = 'rotate('+deg+'deg)';
$('#'+id).css('-webkit-transform',txt);
}
</script>
What I do is something very easy... declare a global variable at the start... and then increment the variable however much I like, and use .css of jquery to increment.
Here's a javascript implementation that works with web-kit:
var isHovering = false;
var el = $(".elem").mouseover(function(){
isHovering = true;
spin();
}).mouseout(function(){
isHovering = false;
});
var spin = function(){
if(isHovering){
el.removeClass("spin");
setTimeout(function(){
el.addClass("spin");
setTimeout(spin, 1500);
}, 0);
}
};
spin();
JSFiddle: http://jsfiddle.net/4Vz63/161/
Barf.
It took a few tries, but I was able to get your jsFiddle to work (for Webkit only).
There's still an issue with the animation speed when the user re-enters the div.
Basically, just set the current rotation value to a variable, then do some calculations on that value (to convert to degrees), then set that value back to the element on mouse move and mouse enter.
Check out the jsFiddle: http://jsfiddle.net/4Vz63/46/
Check out this article for more information, including how to add cross-browser compatibility: http://css-tricks.com/get-value-of-css-rotation-through-javascript/