In all the examples I\'ve seen of the #if compiler directive, they use \"DEBUG\". Can I use \"RELEASE\" in the same way to exclude code that I don\'t want to run when compi
I know this is an old question, but it might be worth mentioning that you can create your own configurations outside of DEBUG and RELEASE, such as TEST or UAT.
If then on the Build tab of the project properties page you then set the "Conditional compilation symbols" to TEST (for instance) you can then use a construct such as
#if (DEBUG || TEST )
//Code that will not be executed in RELEASE or UAT
#endif
You can use this construct for specific reason such as different clients if you have the need, or even entire Web Methods for instance. We have also used this in the past where some commands have caused issues on specific hardware, so we have a configuration for an app when deployed to hardware X.
You can create you own conditional compile-time symbols (any name you like). Go to the "project Build dialog", located in the project properties box, menu option: Project->[projectname] Properties...
You can also define them "at the top of the C# code file". Like:
#define RELEASE
// or
#undef RELEASE
you can use the symbol in a #if statement:
#if RELEASE
// code ...
#elif …
// code ...
#endif
// or
#if !RELEASE
// code ...
#endif
RELEASE
is not defined, but you can use
#if (!DEBUG)
...
#endif
why not just
#if RELEASE
#undef DEBUG
#endif
On my VS install (VS 2008) #if RELEASE
does not work. However you could just use #if !DEBUG
Example:
#if !DEBUG
SendTediousEmail()
#endif
Whilst M4N's answer (#if (!DEBUG)
) makes most sense, another option could be to use the preprocessor to amend other flag's values; e.g.
bool isRelease = true;
#if DEBUG
isRelease = false;
#endif
Or better, rather than referring to whether we're in release or debug mode, use flags that define the expected behavior and set them based on the mode:
bool sendEmails = true;
#if DEBUG
sendEmails = false;
#endif
This is different to using preprocessor flags, in that the flags are still there in production, so you incur the overhead of if (sendEmails) {/* send mails */}
each time that code's called, rather than the code existing in release but not existing in debug, but this can be advantageous; e.g. in your tests you may want to call your SendEmails()
method but on a mock, whilst running in debug to get additional output.