On the new iPhone X, what would be the most proper way to get both top and bottom height for the unsafe areas?
In iOS 11 there is a method that tells when the safeArea has changed.
override func viewSafeAreaInsetsDidChange() {
super.viewSafeAreaInsetsDidChange()
let top = view.safeAreaInsets.top
let bottom = view.safeAreaInsets.bottom
}
Swift 4
if let window = UIApplication.shared.windows.first {
let topPadding = window.safeAreaInsets.top
let bottomPadding = window.safeAreaInsets.bottom
}
Use from class
class fitToTopInsetConstraint: NSLayoutConstraint {
override func awakeFromNib() {
if let window = UIApplication.shared.windows.first {
let topPadding = window.safeAreaInsets.top
self.constant += topPadding
}
}
}
class fitToBottomInsetConstraint: NSLayoutConstraint {
override func awakeFromNib() {
if let window = UIApplication.shared.windows.first {
let bottomPadding = window.safeAreaInsets.bottom
self.constant += bottomPadding
}
}
}
You will see safe area padding when you build your application.
safeAreaLayoutGuide When the view is visible onscreen, this guide reflects the portion of the view that is not covered by navigation bars, tab bars, toolbars, and other ancestor views. (In tvOS, the safe area reflects the area not covered the screen's bezel.) If the view is not currently installed in a view hierarchy, or is not yet visible onscreen, the layout guide edges are equal to the edges of the view.
Then to get the height of the red arrow in the screenshot it's:
self.safeAreaLayoutGuide.layoutFrame.size.height
I'm working with CocoaPods frameworks and in case UIApplication.shared
is unavailable then I use safeAreaInsets
in view's window
:
if #available(iOS 11.0, *) {
let insets = view.window?.safeAreaInsets
let top = insets.top
let bottom = insets.bottom
}
To get the height between the layout guides you just do
let guide = view.safeAreaLayoutGuide
let height = guide.layoutFrame.size.height
So full frame height = 812.0
, safe area height = 734.0
Below is the example where the green view has frame of guide.layoutFrame
Swift 5, Xcode 11.4
`UIApplication.shared.keyWindow`
It will give deprecation warning. ''keyWindow' was deprecated in iOS 13.0: Should not be used for applications that support multiple scenes as it returns a key window across all connected scenes' because of connected scenes. I use this way.
extension UIView {
var safeAreaBottom: CGFloat {
if #available(iOS 11, *) {
if let window = UIApplication.shared.keyWindowInConnectedScenes {
return window.safeAreaInsets.bottom
}
}
return 0
}
var safeAreaTop: CGFloat {
if #available(iOS 11, *) {
if let window = UIApplication.shared.keyWindowInConnectedScenes {
return window.safeAreaInsets.top
}
}
return 0
}
}
extension UIApplication {
var keyWindowInConnectedScenes: UIWindow? {
return windows.first(where: { $0.isKeyWindow })
}
}