I have problems understanding the statement low in coupling and high in cohesion
. I have googled and read a lot about this, but still finding it hard to underst
In software design high cohesion means that class should do one thing and one thing very well. High cohesion is closely related to Single responsibility principle.
Low coupling suggest that class should have least possible dependencies. Also, dependencies that must exist should be weak dependencies - prefer dependency on interface rather than dependency on concrete class, or prefer composition over inheritance .
High Cohesion and low coupling give us better designed code that is easier to maintain.
Do you have a smart phone? Is there one big app or lots of little ones? Does one app reply upon another? Can you use one app while installing, updating, and/or uninstalling another? That each app is self-contained is high cohesion. That each app is independent of the others is low coupling. DevOps favours this architecture because it means you can do discrete continuous deployment without disrupting the system entire.
Here is an answer from a bit of an abstract, graph theoretic angle:
Let's simplify the problem by only looking at (directed) dependency graphs between stateful objects.
An extremely simple answer can be illustrated by considering two limiting cases of dependency graphs:
The 1st limiting case: a cluster graphs .
A cluster graph is the most perfect realisation of a high cohesion and low coupling (given a set of cluster sizes) dependency graph.
The dependence between clusters is maximal (fully connected), and inter cluster dependence is minimal (zero).
This is an abstract illustration of the answer in one of the limiting cases.
The 2nd limiting case is a fully connected graph, where everything depends on everything.
Reality is somewhere in between, the closer to the cluster graph the better, in my humble understanding.
From another point of view: when looking at a directed dependency graph, ideally it should be acyclic, if not then cycles form the smallest clusters/components.
One step up/down the hierarchy corresponds to "one instance" of loose coupling, tight cohesion in a software but it is possible to view this loose coupling/tight cohesion principle as a repeating phenomena at different depths of an acyclic directed graph (or on one of its spanning tree's).
Such decomposition of a system into a hierarchy helps to beat exponential complexity (say each cluster has 10 elements). Then at 6 layers it's already 1 million objects:
10 clusters form 1 supercluster, 10 superclusters form 1 hypercluster and so on ... without the concept of tight cohesion, loose coupling, such a hierarchical architecture would not be possible.
So this might be the real importance of the story and not just the high cohesion low coupling within two layers only. The real importance becomes clear when considering higher level abstractions and their interactions.
I think you have red so many definitions but in the case you still have doubts or In case you are new to programming and want to go deep into this then I will suggest you to watch this video, https://youtu.be/HpJTGW9AwX0 It's just reference to get more info about polymorphism... Hope you get better understanding with this
Short and clear answer
Inheritance or generalization is an example of high coupling (i.e. high interdependence). What I meant by this is that in inheritance often the parent class defines base functionalities that is used by its child class and change in methods of parent class directly impact its child classes. Hence we can say that there is a greater degree of interdependence between classes.
Realization or using interface is an example of high cohesion (i.e. low interdependence). What this means is that an interface put forward a contract for any class that implements it but each class has the right to implement methods declared in interface in its own way and changes in method declared in one class doesn't affect any other class.