Why Doesn't reinterpret_cast Force copy_n for Casts between Same-Sized Types?

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佛祖请我去吃肉 2020-11-30 15:20

According to cppreference.com, reinterpret_cast:

Converts between types by reinterpreting the underlying bit pattern.

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  • 2020-11-30 15:53

    why doesn't reinterpret_cast handle that for me?

    One reason is that the size, alignment, and bit representations aren't specified, so such a conversion wouldn't be portable. However, that wouldn't really justify making the behaviour undefined, just implementation-defined.

    By making it undefined, the compiler is allowed to assume that expressions of unrelated types don't access the same object, which can allow better optimisation. For example, in the following:

    int   & i = something();
    float & f = something_else();
    
    const int i1 = i;
    f = 42;
    const int i2 = i;
    

    the compiler can assume that i1 and i2 both have the same value (i being unchanged by the assignment to f), and optimise them into a single constant. Breaking the assumption will then cause undefined behaviour.

    Or is there something else available so I don't have to jump through this hoop?

    Copying the bytes is the only well-defined way to reinterpret one object type as an unrelated type.

    Aliasing with reinterpret_cast or a union might work sometimes (assuming the size etc. match), but might trip you up if the optimiser gets too clever with undefined behaviour.

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  • 2020-11-30 16:12

    Mainly the restrictions on reinterpret_cast (not fully captured by the cppreference site) are because of

    • alignment issues and
    • trap representations.

    For a hypothetical reinterpret_cast to number value, different sizes can easily be handled by truncation or zero-extension, since one is into dangerous bit-level territory anyway, so that's not an issue.

    By using memcpy or copy_n you work around the alignment issues, but you are still possible victim of trap representations. That means that use of the resulting value might blow up. On some platforms, for some values.


    Note that the standard's guarantees about anything, can be and usually are extended by any particular compiler.

    Often it can be a good idea to aim for just a little less portability than what you can have by relying solely on the standard.

    For example, things get complicated fast when you can't assume that a byte is 8 bits. Making this assumption reduces portability. But still the set of supported platforms is large.

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