this is one of most mystery feature in JavaScript, after assigning the object method to other variable, the binding (this keyword) is lost
var john = {
nam
1) fx
and john.greet
are referring to the same function object, the assignment operation for objects, works by reference.
For primitive values, like String
, Number
, Boolean
undefined
or null
, a copy of the value will be made.
2) The this
value refers to the global object.
The this
value is not a property of the Variable Object and it has nothing to do with the scope chain, is a special reserved word, and it is determined implicitly when a function is called (you can also set it explicitly via call
or apply
).
JavaScript internally handles a Reference type, which consists of two components, the base object and the property name, when a function is invoked, the this
value is determined implicitly by getting the base object (by the internal GetValue operation).
And finally, the last case where this
is set implicitly is when you invoke a function with the new operator, the this
keyword will refer to a newly created object.
So in brief, here is how this
works implicitly:
1- When a function is called as a method (the function is invoked as member of an object):
obj.method(); // 'this' inside method will refer to obj
2- A normal function call:
myFunction(); // 'this' inside the function will refer to the Global object
// or
(function () {})();
3- When the new
operator is used:
var obj = new MyObj(); // 'this' will refer to a newly created object.
As I understand it, you're only assigning that method to the variable "fx." The context of the john object doesn't come along with it.
Off the top of my head, "this" in the context of fx will refer to the global object, which in the context of a browser is (I believe) equivalent to your window object.
(editing to clarify global object. Sort of)
john.greet("Mark")
actually calls a function. When you do var fx = john.greet;
, you're getting a reference to the function. So when you call it, this
is not bound to john
. What you're actually doing is window.fx("Mark")
and so this
is the window
object. You were on the right track when you said that it was in the global context. In this particular instance, the global object is window
, and so fx
is actually window.fx
.
When you have a function reference you should use call or apply if you want to set the value of this
. Try doing this:
fx.call(john, "Mark");
The first argument in call
or apply
is the value used for this
in the context of the function call.
EDIT
Some people mentioned that the real issue here might be confusion surrounding an object literal vs. an instance of an object. You're creating an object literal which also behaves kind of like a singleton. You cannot create a new instance of that object. In this case john
is a reference to that object literal. In that context, this
in the function greet
refers to the object literal itself. Hence when you call john.greet("Mark")
, this
is bound to john
.
When you grab a reference to john.greet
just by itself and assigning it to a global variable, you're essentially doing this:
var fx = function(person) {
alert("Hi " + person + ", my name is " + this.name);
}
In this scenario, this
is window
, because fx
is basically window.fx
(since the global object here is window
. Assuming this code was wrapped inside another function, then the global object would refer to that function.
If you want to create multiple instances of an object, you can do something like this:
var Person = function(name) {
var self = this; //maintains a reference to the instance
this.name = name;
this.greet = function(name) {
alert("Hi " + name + ", my name is " + self.name);
}
}
var john = new Person("John");
john.greet("Mark"); // alerts "Hi Mark, my name is John"
var fx = john.greet;
fx("Mark"); // also alerts "Hi Mark, my name is John"
Here, the self
variable (which is local to the function) maintains a reference to the actual instance because you're binding it to this
when you create the object.
There are many best practices associated with OOP in Javascript. You can Google and find out (there are many links). I recommend reading stuff from Douglas Crockford especially.
inspired by @Vivin Paliath answer, actually I come out something new. As to me, I always try my best to make javascript programming the same way as java, especially in OOP.
So my suggestion is to avoid using this as possible as we can , when we first do
var self = this;
we should use self instead of this in all function (prototype function, whatsoever), but if we write something like this:
function MyObject = {
var self = this;
};
MyObject.prototype = {
method1 = function(data){
self.data = data;
}
}
This is not gonna work, because prototype is an object in MyObject, It can not access private member self owned by MyObject. My solution for this is simple:
function MyObject = {
var self = this;
MyObject.prototype.method1 = function(data){
self.data = data;
};
}
This takes the advantage of prototype's efficiency and also we do not have to care about all the this issues. Though we gonna type a lot of MyObject.prototype.xxxx thing.
If this helpful to your guys, please give me some thumb up, so I can gather 15 reputation to thumb up others, thanks.
Because you're only setting fx to the greet method and not the entire john object, it has no concept of it's parent and becomes globally scoped. So in essence, it's passing by value in that in only copies the method.
Since the function is now globally scoped, "this" becomes the Window object.
If you instead set fx to john, you get what's expected.
var john = {
name: 'John',
greet: function(person) {
alert("Hi " + person + ", my name is " + this.name);
}
};
john.greet("Mark"); // Hi Mark, my name is John
var fx = john;
fx.greet("Mark"); // Hi Mark, my name is John