WPF. Easiest way to move Image to (X,Y) programmatically?

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谎友^
谎友^ 2020-11-30 12:52

Does anyone know of an easy way to animate a movement from an Image\'s current location to a new location (X,Y) using WPF animation with no XAML, 100% programmatically? And

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  • 2020-11-30 13:07

    I kept having NaN or 0 values for my nested elements, here's a modified version of Danny's answer :

        public void MoveTo(Canvas canvas, FrameworkElement target, FrameworkElement destination)
        {
            Point oldPoint = target.TransformToAncestor(canvas).Transform(new Point(0, 0));
            Point newPoint = destination.TransformToAncestor(canvas).Transform(new Point(0, 0));
    
            var EndX = destination.Width / 2 + newPoint.X - oldPoint.X - (target.Width / 2);
            var EndY = destination.Height / 2 + newPoint.Y - oldPoint.Y - (target.Height / 2);
    
            TranslateTransform trans = new TranslateTransform();
            target.RenderTransform = trans;
            DoubleAnimation anim1 = new DoubleAnimation(0, EndX, TimeSpan.FromSeconds(0.3));
            DoubleAnimation anim2 = new DoubleAnimation(0, EndY, TimeSpan.FromSeconds(0.3));
            trans.BeginAnimation(TranslateTransform.XProperty, anim1);
            trans.BeginAnimation(TranslateTransform.YProperty, anim2);
        }
    
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  • 2020-11-30 13:10

    Please find a solution that uses the Left and Top properties of Canvas for the extension method. See the following code:

        public static void MoveTo(this Image target, Point newP)
        {
    
            Point oldP = new Point();
            oldP.X = Canvas.GetLeft(target);
            oldP.Y = Canvas.GetTop(target);
    
            DoubleAnimation anim1 = new DoubleAnimation(oldP.X, newP.X, TimeSpan.FromSeconds(0.2));
            DoubleAnimation anim2 = new DoubleAnimation(oldP.Y, newP.Y , TimeSpan.FromSeconds(0.2));
    
            target.BeginAnimation(Canvas.LeftProperty , anim1);
            target.BeginAnimation(Canvas.TopProperty, anim2);
    
        }
    
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  • 2020-11-30 13:18

    Here it is... It changes the size and moves a MediaElement under the Canvas. Just input your parameters:

    Storyboard story = new Storyboard();
    DoubleAnimation dbWidth = new DoubleAnimation();
    dbWidth.From = mediaElement1.Width;
    dbWidth.To = 600;
    dbWidth.Duration = new Duration(TimeSpan.FromSeconds(.25));
    
    DoubleAnimation dbHeight = new DoubleAnimation();
    dbHeight.From = mediaElement1.Height;
    dbHeight.To = 400;
    dbHeight.Duration = dbWidth.Duration;
    
    story.Children.Add(dbWidth);
    Storyboard.SetTargetName(dbWidth, mediaElement1.Name);
    Storyboard.SetTargetProperty(dbWidth, new PropertyPath(MediaElement.WidthProperty));
    
    story.Children.Add(dbHeight);
    Storyboard.SetTargetName(dbHeight, mediaElement1.Name);
    Storyboard.SetTargetProperty(dbHeight, new PropertyPath(MediaElement.HeightProperty));
    
    DoubleAnimation dbCanvasX = new DoubleAnimation();
    dbCanvasX.From = 0;
    dbCanvasX.To = 5;
    dbCanvasX.Duration = new Duration(TimeSpan.FromSeconds(.25));
    
    DoubleAnimation dbCanvasY = new DoubleAnimation();
    dbCanvasY.From = 0;
    dbCanvasY.To = 5;
    dbCanvasY.Duration = dbCanvasX.Duration;
    
    story.Children.Add(dbCanvasX);
    Storyboard.SetTargetName(dbCanvasX, mediaElement1.Name);
    Storyboard.SetTargetProperty(dbCanvasX, new PropertyPath(Canvas.LeftProperty));
    
    story.Children.Add(dbCanvasY);
    Storyboard.SetTargetName(dbCanvasY, mediaElement1.Name);
    Storyboard.SetTargetProperty(dbCanvasY, new PropertyPath(Canvas.TopProperty));
    
    story.Begin(this);
    

    <Viewbox Stretch="Uniform" StretchDirection="Both" SnapsToDevicePixels="True">
            <Grid  Width="640" Height="480" Name="MainLayout" SnapsToDevicePixels="True" Background="Black">
                <Canvas Width="640" Height="480" Name="MainCanvas" SnapsToDevicePixels="True">
                    <MediaElement Height="171" HorizontalAlignment="Left" Name="mediaElement1" VerticalAlignment="Top" Width="337" LoadedBehavior="Manual" Margin="166,140,0,0" Canvas.Left="-162" Canvas.Top="-140" />
                    <Button Canvas.Left="294" Canvas.Top="196" Content="Button" Height="23" Name="button1" Width="75" Click="button1_Click" />
                </Canvas>
            </Grid>
        </Viewbox>
    

    UPDATE:

    Instead of MediaElement use this line:

     <Rectangle Height="171" HorizontalAlignment="Left" Name="mediaElement1" VerticalAlignment="Top" Width="337"    Margin="166,140,0,0" Canvas.Left="-162" Canvas.Top="-140" Fill="{DynamicResource {x:Static SystemColors.MenuBarBrushKey}}" />
    

    And don't forget to put the C# code to:

    private void button1_Click(object sender, RoutedEventArgs e) {}
    

    You can use MediaElement as well but you have to define a VideoClip to see something ;)

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  • 2020-11-30 13:24

    This code is based on @DeanChalk's answer.

    It moves an Image contained within a Canvas (RFID_Token) diagonally from the top-right to the bottom-left, positioned centrally over another Image within a Canvas (RFID_Reader).

    <Canvas>
        <Canvas x:Name="RFID_Reader_Canvas">
            <Image x:Name="RFID_Reader" Source="RFID-Reader.png" Height="456" Width="682" Canvas.Left="37" Canvas.Top="524"/>
        </Canvas>
        <Canvas x:Name="RFID_Token_Canvas">
            <Image x:Name="RFID_Token" Source="RFID-Token.png" Height="268" Width="343" Canvas.Left="874" Canvas.Top="70"/>
        </Canvas>
    </Canvas>
    

    var StartX = Canvas.GetLeft(RFID_Token);
    var StartY = Canvas.GetTop(RFID_Token);
    
    var EndX = RFID_Reader.Width / 2 + Canvas.GetLeft(RFID_Reader) - StartX - (RFID_Token.Width / 2);
    var EndY = RFID_Reader.Height / 2 + Canvas.GetTop(RFID_Reader) - StartY - (RFID_Token.Height / 2);
    
    var AnimationX = new DoubleAnimation(0, EndX, TimeSpan.FromSeconds(1));
    var AnimationY = new DoubleAnimation(0, EndY, TimeSpan.FromSeconds(1));
    
    var Transform = new TranslateTransform();
    RFID_Token_Canvas.RenderTransform = Transform;
    
    Transform.BeginAnimation(TranslateTransform.XProperty, AnimationX);
    Transform.BeginAnimation(TranslateTransform.YProperty, AnimationY);
    
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  • 2020-11-30 13:26

    Try this:

    public static void MoveTo(this Image target, double newX, double newY)
    {
        var top = Canvas.GetTop(target);
        var left = Canvas.GetLeft(target);
        TranslateTransform trans = new TranslateTransform();
        target.RenderTransform = trans;
        DoubleAnimation anim1 = new DoubleAnimation(top, newY - top, TimeSpan.FromSeconds(10));
        DoubleAnimation anim2 = new DoubleAnimation(left, newX - left, TimeSpan.FromSeconds(10));
        trans.BeginAnimation(TranslateTransform.XProperty,anim1);
        trans.BeginAnimation(TranslateTransform.YProperty,anim2);
    }
    
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